* under the terms of the license (GNU LGPL) which comes with this package. */
#include "src/mc/api/State.hpp"
+#include "src/mc/explo/Exploration.hpp"
#include "src/mc/mc_config.hpp"
#include <boost/range/algorithm.hpp>
long State::expended_states_ = 0;
-State::State(const RemoteApp& remote_app) : num_(++expended_states_)
+State::State(RemoteApp& remote_app) : num_(++expended_states_)
{
remote_app.get_actors_status(actors_to_run_);
/* Stateful model checking */
- if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) {
- system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_);
- }
+ if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
+ system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
+ remote_app.get_remote_process_memory());
}
-State::State(const RemoteApp& remote_app, const State* previous_state)
- : default_transition_(std::make_unique<Transition>()), num_(++expended_states_)
+State::State(RemoteApp& remote_app, const State* parent_state)
+ : num_(++expended_states_), parent_state_(parent_state)
{
remote_app.get_actors_status(actors_to_run_);
- transition_ = default_transition_.get();
-
/* Stateful model checking */
- if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) {
- system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_);
- }
-
- /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
- * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
- * it is not explored*/
- for (auto& [aid, transition] : previous_state->get_sleep_set()) {
-
- if (not previous_state->get_transition()->depends(&transition)) {
-
- sleep_set_.emplace(aid, transition);
- if (actors_to_run_.count(aid) != 0) {
- XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
-
- actors_to_run_.at(aid).mark_done();
+ if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
+ system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
+ remote_app.get_remote_process_memory());
+
+
+ /* If we want sleep set reduction, copy the sleep set and eventually removes things from it */
+ if (_sg_mc_sleep_set) {
+ /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
+ * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
+ * it is not explored*/
+ for (auto& [aid, transition] : parent_state_->get_sleep_set()) {
+
+ if (not parent_state_->get_transition()->depends(&transition)) {
+
+ sleep_set_.emplace(aid, transition);
+ if (actors_to_run_.count(aid) != 0) {
+ XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
+
+ actors_to_run_.at(aid).mark_done();
+ }
+ } else
+ XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<",
+ transition.to_string().c_str(), parent_state_->get_transition()->to_string().c_str());
}
- } else
- XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<",
- transition.to_string().c_str(), previous_state->get_transition()->to_string().c_str());
}
}
return -1;
}
-void State::execute_next(aid_t next)
+void State::execute_next(aid_t next, RemoteApp& app)
{
// This actor is ready to be executed. Execution involves three phases:
// 2. Execute the actor according to the preparation above
Transition::executed_transitions_++;
- auto* just_executed = mc_model_checker->handle_simcall(next, times_considered, true);
+ auto* just_executed = app.handle_simcall(next, times_considered, true);
xbt_assert(just_executed->type_ == expected_executed_transition->type_,
"The transition that was just executed by actor %ld, viz:\n"
"%s\n"
auto executed_transition = std::unique_ptr<Transition>(just_executed);
actor_state.set_transition(std::move(executed_transition), times_considered);
- mc_model_checker->wait_for_requests();
+ app.wait_for_requests();
}
} // namespace simgrid::mc