void set_data(void* data) { data_ = data; }
/** @brief Get the cost of the current action */
- double getCost() const { return cost_; }
+ double get_cost() const { return cost_; }
/** @brief Set the cost of the current action */
- void setCost(double cost) { cost_ = cost; }
+ void set_cost(double cost) { cost_ = cost; }
/** @brief Update the maximum duration of the current action
* @param delta Amount to remove from the MaxDuration */
- void updateMaxDuration(double delta);
+ void update_max_duration(double delta);
/** @brief Update the remaining time of the current action
* @param delta Amount to remove from the remaining time */
- void updateRemains(double delta);
+ void update_remains(double delta);
+
+ virtual void update_remains_lazy(double now) = 0;
/** @brief Set the remaining time of the current action */
- void setRemains(double value) { remains_ = value; }
+ void set_remains(double value) { remains_ = value; }
+
/** @brief Get the remaining time of the current action after updating the resource */
- virtual double getRemains();
+ virtual double get_remains();
/** @brief Get the remaining time of the current action without updating the resource */
- double getRemainsNoUpdate() const { return remains_; }
+ double get_remains_no_update() const { return remains_; }
/** @brief Set the finish time of the current action */
- void setFinishTime(double value) { finish_time_ = value; }
+ void set_finish_time(double value) { finish_time_ = value; }
/**@brief Add a reference to the current action (refcounting) */
void ref();
/** @brief Unref that action (and destroy it if refcount reaches 0)
* @return true if the action was destroyed and false if someone still has references on it
*/
- virtual int unref();
+ int unref();
/** @brief Cancel the current Action if running */
virtual void cancel();
virtual bool isSuspended();
/** @brief Get the maximum duration of the current action */
- double getMaxDuration() const { return max_duration_; }
+ double get_max_duration() const { return max_duration_; }
/** @brief Set the maximum duration of the current Action */
- virtual void setMaxDuration(double duration);
+ virtual void set_max_duration(double duration);
/** @brief Get the tracing category associated to the current action */
- char* getCategory() const { return category_; }
+ char* get_category() const { return category_; }
/** @brief Set the tracing category of the current Action */
- void setCategory(const char* category);
+ void set_category(const char* category);
/** @brief Get the priority of the current Action */
- double getPriority() const { return sharing_weight_; };
+ double get_priority() const { return sharing_priority_; };
/** @brief Set the priority of the current Action */
- virtual void setSharingWeight(double priority);
- void setSharingWeightNoUpdate(double weight) { sharing_weight_ = weight; }
+ virtual void set_priority(double priority);
+ void set_priority_no_update(double priority) { sharing_priority_ = priority; }
/** @brief Get the state set in which the action is */
- StateSet* getStateSet() const { return state_set_; };
+ StateSet* get_state_set() const { return state_set_; };
- simgrid::kernel::resource::Model* getModel() const { return model_; }
+ simgrid::kernel::resource::Model* get_model() const { return model_; }
protected:
StateSet* state_set_;
- int refcount_ = 1;
private:
- double sharing_weight_ = 1.0; /**< priority (1.0 by default) */
+ int refcount_ = 1;
+ double sharing_priority_ = 1.0; /**< priority (1.0 by default) */
double max_duration_ = NO_MAX_DURATION; /*< max_duration (may fluctuate until the task is completed) */
double remains_; /**< How much of that cost remains to be done in the currently running task */
double start_time_; /**< start time */
boost::optional<heap_type::handle_type> heap_handle_ = boost::none;
public:
- virtual void updateRemainingLazy(double now) = 0;
void heapInsert(heap_type& heap, double key, Action::Type hat);
void heapRemove(heap_type& heap);
void heapUpdate(heap_type& heap, double key, Action::Type hat);