*
* @tableofcontents
*
- * An host represents some physical resource with computing and networking capabilities.
+ * Some physical resource with computing and networking capabilities on which Actors execute.
*
* All hosts are automatically created during the call of the method
- * @ref simgrid::s4u::Engine::loadPlatform().
+ * @ref simgrid::s4u::Engine::load_platform().
* You cannot create a host yourself.
*
- * You can retrieve a particular host using simgrid::s4u::Host::byName()
- * and actors can retrieve the host on which they run using simgrid::s4u::Host::current().
+ * You can retrieve a particular host using @ref simgrid::s4u::Host::by_name()
+ * and actors can retrieve the host on which they run using @ref simgrid::s4u::Host::current() or
+ * @ref simgrid::s4u::this_actor::get_host().
*/
class XBT_PUBLIC Host : public simgrid::xbt::Extendable<Host> {
-#ifndef DOXYGEN
friend simgrid::vm::VMModel; // Use the pimpl_cpu to compute the VM sharing
friend simgrid::vm::VirtualMachineImpl; // creates the the pimpl_cpu
-#endif
public:
explicit Host(std::string name);
* The actor will not be migrated in this case. Such remote execution are easy in simulation.
*/
void execute(double flops);
+ /** Start an asynchronous computation on that host (possibly remote) */
+ ExecPtr exec_async(double flops_amounts);
+
/** Block the calling actor on an execution located on the called host (with explicit priority) */
void execute(double flops, double priority);