explicit Host(const char *name);
/** Host destruction logic */
+protected:
+ virtual ~Host();
+
private:
- ~Host();
bool currentlyDestroying_ = false;
public:
void destroy();
+ // No copy/move
+ Host(Host const&) = delete;
+ Host& operator=(Host const&) = delete;
/** Retrieves an host from its name, or return nullptr */
static Host* by_name_or_null(const char* name);
+ /** Retrieves an host from its name, or return nullptr */
+ static Host* by_name_or_null(std::string name);
/** Retrieves an host from its name, or die */
static s4u::Host *by_name(std::string name);
/** Retrieves the host on which the current actor is running */
static s4u::Host *current();
simgrid::xbt::string const& name() const { return name_; }
+ const char* cname() { return name_.c_str(); }
/** Turns that host on if it was previously off
*
int pstatesCount() const;
void setPstate(int pstate_index);
int pstate();
- void parameters(vm_params_t params);
- void setParameters(vm_params_t params);
xbt_dict_t mountedStoragesAsDict(); // HACK
xbt_dynar_t attachedStorages();