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Use C++ style includes when available.
[simgrid.git]
/
ChangeLog
diff --git
a/ChangeLog
b/ChangeLog
index
bb734ee
..
c595a7f
100644
(file)
--- a/
ChangeLog
+++ b/
ChangeLog
@@
-1,10
+1,12
@@
-SimGrid (3.17) UNRELEASED (release target: September 22 2017)
+SimGrid (3.18) NOT RELEASED YET (target: December 24 2017)
+
+SimGrid (3.17) Released October 8 2017
The Drained Leaks release: (almost) no known leaks despite the tests.
Even very long simulations will preserve your memory: our testsuite
The Drained Leaks release: (almost) no known leaks despite the tests.
Even very long simulations will preserve your memory: our testsuite
- stresses SimGrid for over 45mn on fast machines
, and there is only
- one single known leak, of about 4kb.
+ stresses SimGrid for over 45mn on fast machines
for a coverage of
+ o
ver 80%, and there is only o
ne single known leak, of about 4kb.
S4U
S4U
@@
-29,6
+31,10
@@
SimGrid (3.17) UNRELEASED (release target: September 22 2017)
XBT
- Bring back run-time option --cfg=exception/cutpath to remove exception
backtraces.
XBT
- Bring back run-time option --cfg=exception/cutpath to remove exception
backtraces.
+ - Removed unused functions:
+ - xbt/str.h: xbt_str_split_str(), xbt_str_subst(), xbt_str_ltrim(),
+ xbt_str_rtrim(), xbt_str_trim().
+ - xbt/xbt_os_thread.h: xbt_os_thread_cancel(), xbt_os_thread_detach().
Misc
- Removed header files obsolete since SimGrid 3.12:
Misc
- Removed header files obsolete since SimGrid 3.12:
@@
-47,6
+53,8
@@
SimGrid (3.17) UNRELEASED (release target: September 22 2017)
- #222: Actor::kill() doesn't really kill and segfaults
- #225: Actor::kill() doesn't really kill when victims are doing a join()
- #222: Actor::kill() doesn't really kill and segfaults
- #225: Actor::kill() doesn't really kill when victims are doing a join()
+----------------------------------------------------------------------------
+
SimGrid (3.16) Released June 22. 2017.
The Blooming Spring Release: developments are budding.
SimGrid (3.16) Released June 22. 2017.
The Blooming Spring Release: developments are budding.