EngineImpl(const EngineImpl&) = delete;
EngineImpl& operator=(const EngineImpl&) = delete;
virtual ~EngineImpl();
- void shutdown();
+ static void shutdown();
#endif
void initialize(int* argc, char** argv);
context_factory_ = nullptr;
}
- void context_mod_init();
+ void context_mod_init() const;
/**
* @brief Add a model to engine list
*