#include "xbt/parmap.hpp"
#include "src/kernel/context/ContextSwapped.hpp"
-#include "src/kernel/context/ContextUnix.hpp" // FIXME: temporary reverse import
#ifdef _WIN32
#include <malloc.h>
namespace kernel {
namespace context {
-/* Parallel execution */
-simgrid::xbt::Parmap<smx_actor_t>* SwappedContext::parmap_;
-std::atomic<uintptr_t> SwappedContext::threads_working_; /* number of threads that have started their work */
+/* rank of the execution thread */
thread_local uintptr_t SwappedContext::worker_id_; /* thread-specific storage for the thread id */
-std::vector<SwappedContext*> SwappedContext::workers_context_; /* space to save the worker's context in each thread */
SwappedContextFactory::SwappedContextFactory(std::string name)
: ContextFactory(name), parallel_(SIMIX_context_is_parallel())
-{
- SwappedContext::set_maestro(nullptr);
- SwappedContext::initialize(parallel_);
-}
-SwappedContextFactory::~SwappedContextFactory()
-{
- SwappedContext::finalize();
-}
-
-void SwappedContext::initialize(bool parallel)
{
parmap_ = nullptr; // will be created lazily with the right parameters if needed (ie, in parallel)
- if (parallel) {
- workers_context_.clear();
- workers_context_.resize(SIMIX_context_get_nthreads(), nullptr);
- }
+ workers_context_.clear();
+ workers_context_.resize(parallel_ ? SIMIX_context_get_nthreads() : 1, nullptr);
}
-
-void SwappedContext::finalize()
+SwappedContextFactory::~SwappedContextFactory()
{
delete parmap_;
parmap_ = nullptr;
workers_context_.clear();
}
-SwappedContext* SwappedContext::maestro_context_ = nullptr;
-
SwappedContext::SwappedContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t process,
SwappedContextFactory* factory)
: Context(std::move(code), cleanup_func, process), factory_(factory)
* for the ones of the simulated processes that must run.
*/
if (parallel_) {
- SwappedContext::threads_working_ = 0;
+ threads_working_ = 0;
// We lazily create the parmap so that all options are actually processed when doing so.
- if (SwappedContext::parmap_ == nullptr)
- SwappedContext::parmap_ =
- new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode());
+ if (parmap_ == nullptr)
+ parmap_ = new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode());
// Usually, Parmap::apply() executes the provided function on all elements of the array.
// Here, the executed function does not return the control to the parmap before all the array is processed:
// the control to the parmap. Instead, it uses parmap_->next() to steal another work, and does it directly.
// It only yields back to worker_context when the work array is exhausted.
// - So, resume() is only launched from the parmap for the first job of each minion.
- SwappedContext::parmap_->apply(
+ parmap_->apply(
[](smx_actor_t process) {
SwappedContext* context = static_cast<SwappedContext*>(process->context_);
context->resume();
} else { // sequential execution
if (simix_global->process_to_run.empty())
return;
+
+ /* maestro is already saved in the first slot of workers_context_ */
smx_actor_t first_actor = simix_global->process_to_run.front();
process_index_ = 1;
/* execute the first actor; it will chain to the others when using suspend() */
{
if (factory_->parallel_) {
// Save the thread number (my body) in an os-thread-specific area
- worker_id_ = threads_working_.fetch_add(1, std::memory_order_relaxed);
+ worker_id_ = factory_->threads_working_.fetch_add(1, std::memory_order_relaxed);
// Save my current soul (either maestro, or one of the minions) in a permanent area
SwappedContext* worker_context = static_cast<SwappedContext*>(self());
- workers_context_[worker_id_] = worker_context;
+ factory_->workers_context_[worker_id_] = worker_context;
// Switch my soul and the actor's one
Context::set_current(this);
worker_context->swap_into(this);
// No body runs that soul anymore at this point, but it is stored in a safe place.
// When the executed actor will do a blocking action, SIMIX_process_yield() will call suspend(), below.
} else { // sequential execution
- // Maestro is always the calling thread of this function (ie, self() == maestro)
SwappedContext* old = static_cast<SwappedContext*>(self());
Context::set_current(this);
old->swap_into(this);
{
if (factory_->parallel_) {
// Get some more work to directly swap into the next executable actor instead of yielding back to the parmap
- boost::optional<smx_actor_t> next_work = parmap_->next();
+ boost::optional<smx_actor_t> next_work = factory_->parmap_->next();
SwappedContext* next_context;
if (next_work) {
// There is a next soul to embody (ie, another executable actor)
next_context = static_cast<SwappedContext*>(next_work.get()->context_);
} else {
// All actors were run, go back to the parmap context
- XBT_DEBUG("No more processes to run");
+ XBT_DEBUG("No more actors to run");
// worker_id_ is the identity of my body, stored in thread_local when starting the scheduling round
- next_context = workers_context_[worker_id_];
+ next_context = factory_->workers_context_[worker_id_];
// When given that soul, the body will wait for the next scheduling round
}
// Get the next soul to run, either from another actor or the initial minion's one
Context::set_current(next_context);
this->swap_into(next_context);
+
} else { // sequential execution
/* determine the next context */
SwappedContext* next_context;
if (i < simix_global->process_to_run.size()) {
/* Actually swap into the next actor directly without transiting to maestro */
- XBT_DEBUG("Run next process");
+ XBT_DEBUG("Run next actor");
next_context = static_cast<SwappedContext*>(simix_global->process_to_run[i]->context_);
} else {
/* all processes were run, actually return to maestro */
- XBT_DEBUG("No more process to run");
- next_context = static_cast<SwappedContext*>(get_maestro());
+ XBT_DEBUG("No more actors to run");
+ next_context = factory_->workers_context_[0];
}
Context::set_current(next_context);
this->swap_into(next_context);