xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
// ***** Actor creation *****
-ActorPtr Actor::self()
+Actor* Actor::self()
{
kernel::context::Context* self_context = kernel::context::Context::self();
if (self_context == nullptr)
- return ActorPtr();
+ return nullptr;
- return self_context->get_actor()->iface();
+ return self_context->get_actor()->ciface();
}
ActorPtr Actor::init(const std::string& name, s4u::Host* host)
{
simix::simcall([self] { self->kill_all(); });
}
-std::unordered_map<std::string, std::string>* Actor::get_properties()
+std::unordered_map<std::string, std::string>* Actor::get_properties() const
{
- return simix::simcall([this] { return this->pimpl_->get_properties(); });
+ return pimpl_->get_properties();
}
/** Retrieve the property value (or nullptr if not set) */
-const char* Actor::get_property(const std::string& key)
+const char* Actor::get_property(const std::string& key) const
{
- return simix::simcall([this, &key] { return pimpl_->get_property(key); });
+ return pimpl_->get_property(key);
}
void Actor::set_property(const std::string& key, const std::string& value)