if (state_ == State::INITED || state_ == State::STARTING)
this->vetoable_start();
- if (simcall_execution_test(pimpl_)) {
+ if (simcall_execution_test(get_impl())) {
state_ = State::FINISHED;
this->release_dependencies();
return true;
{
if (state_ == State::INITED)
vetoable_start();
- simcall_execution_wait(pimpl_, timeout);
+ simcall_execution_wait(get_impl(), timeout);
state_ = State::FINISHED;
on_completion(*Actor::self(), *this);
this->release_dependencies();