break;
case State::STARTED:
- simcall_comm_wait(pimpl_, timeout);
+ simcall_comm_wait(get_impl(), timeout);
on_completion(*Actor::self());
state_ = State::FINISHED;
this->release_dependencies();
if (state_ == State::INITED || state_ == State::STARTING)
this->vetoable_start();
- if (simcall_comm_test(pimpl_)) {
+ if (simcall_comm_test(get_impl())) {
state_ = State::FINISHED;
this->release_dependencies();
return true;