return host_to_actors.count(host); // TODO This is linear in the size of the map. Maybe replace by constant lookup through another map?
}
- void for_each_actor(simgrid::s4u::Host* host, std::function<void(simgrid::s4u::ActorPtr)> callback)
+ void for_each_actor(simgrid::s4u::Host* host, const std::function<void(simgrid::s4u::ActorPtr)>& callback)
{
auto range = host_to_actors.equal_range(host);
std::for_each(