+ father->children_[alias].reset(this);
+ XBT_DEBUG("new type %s, child of %s", get_cname(), father->get_cname());
+ on_creation(*this, event_type);
+ }
+}
+
+void StateType::set_event(const std::string& value_name)
+{
+ events_.push_back(new StateEvent(get_issuer(), this, PajeEventType::SetState, get_entity_value(value_name), nullptr));
+}
+
+void StateType::push_event(const std::string& value_name, TIData* extra)
+{
+ events_.push_back(new StateEvent(get_issuer(), this, PajeEventType::PushState, get_entity_value(value_name), extra));
+}
+
+void StateType::push_event(const std::string& value_name)
+{
+ events_.push_back(
+ new StateEvent(get_issuer(), this, PajeEventType::PushState, get_entity_value(value_name), nullptr));
+}
+
+void StateType::pop_event()
+{
+ pop_event(nullptr);
+}
+
+void StateType::pop_event(TIData* extra)
+{
+ events_.push_back(new StateEvent(get_issuer(), this, PajeEventType::PopState, nullptr, extra));
+}
+
+void VariableType::instr_event(double now, double delta, const char* resource, double value)
+{
+ /* To trace resource utilization, we use AddEvent and SubEvent only. This implies to add a SetEvent first to set the
+ * initial value of all variables for subsequent adds/subs. If we don't do so, the first AddEvent would be added to a
+ * non-determined value, hence causing analysis problems.
+ */
+
+ // to check if variables were previously set to 0, otherwise paje won't simulate them
+ static std::set<std::string, std::less<>> platform_variables;
+
+ // create a key considering the resource and variable
+ std::string key = std::string(resource) + get_name();
+
+ // check if key exists: if it doesn't, set the variable to zero and mark this in the global map.
+ if (platform_variables.find(key) == platform_variables.end()) {
+ set_event(now, 0);
+ platform_variables.insert(key);