XBT_LOG_NEW_DEFAULT_CATEGORY(actor_exiting, "Messages specific for this example");
-static int A_on_exit(XBT_ATTRIB_UNUSED int ignored1, XBT_ATTRIB_UNUSED void* ignored2)
+static void A_on_exit(XBT_ATTRIB_UNUSED int ignored1, XBT_ATTRIB_UNUSED void* ignored2)
{
XBT_INFO("I stop now");
- return 0;
}
static void actorA_fun(XBT_ATTRIB_UNUSED int argc, XBT_ATTRIB_UNUSED char* argv[])
{
sg_actor_sleep_for(2);
}
-static int C_on_exit(int failed, XBT_ATTRIB_UNUSED void* ignored2)
+static void C_on_exit(int failed, XBT_ATTRIB_UNUSED void* ignored2)
{
if (failed) {
XBT_INFO("I was killed!");
xbt_backtrace_display_current();
} else
XBT_INFO("Exiting gracefully.");
- return 0;
}
static void actorC_fun(XBT_ATTRIB_UNUSED int argc, XBT_ATTRIB_UNUSED char* argv[])
{