#include <simgrid/Exception.hpp>
#include <simgrid/s4u/Actor.hpp>
#include <simgrid/s4u/Comm.hpp>
-#include <simgrid/s4u/Exec.hpp>
#include <simgrid/s4u/Engine.hpp>
+#include <simgrid/s4u/Exec.hpp>
#include <simgrid/s4u/Host.hpp>
#include <simgrid/s4u/Mailbox.hpp>
+#include <simgrid/version.h>
#include <memory>
#include <string>
XBT_LOG_NEW_DEFAULT_CATEGORY(python, "python");
-PYBIND11_DECLARE_HOLDER_TYPE(T, boost::intrusive_ptr<T>);
+PYBIND11_DECLARE_HOLDER_TYPE(T, boost::intrusive_ptr<T>)
namespace {
PYBIND11_MODULE(simgrid, m)
{
-
m.doc() = "SimGrid userspace API";
m.attr("simgrid_version") = simgrid_version;
py::arg("flops"), py::arg("priority") = 1);
m2.def("exec_init", [](double flops){return simgrid::s4u::this_actor::exec_init(flops);});
m2.def("get_host", &simgrid::s4u::this_actor::get_host, "Retrieves host on which the current actor is located");
- m2.def("migrate", &simgrid::s4u::this_actor::migrate, "Moves the current actor to another host, see :cpp:func:`void simgrid::s4u::this_actor::migrate()`",
- py::arg("dest"));
+ m2.def("set_host", &simgrid::s4u::this_actor::set_host,
+ "Moves the current actor to another host, see :cpp:func:`void simgrid::s4u::this_actor::set_host()`",
+ py::arg("dest"));
m2.def("sleep_for", sleep_for_fun,
"Block the actor sleeping for that amount of seconds, see :cpp:func:`void simgrid::s4u::this_actor::sleep_for`", py::arg("duration"));
m2.def("sleep_until", sleep_until_fun,
simgrid::s4u::this_actor::on_exit([act, fun](bool /*failed*/) {
try {
fun();
- } catch (py::error_already_set& e) {
+ } catch (const py::error_already_set& e) {
xbt_die("Error while executing the on_exit lambda: %s", e.what());
}
});
/* If I was passed a class, I just built an instance, so I need to call it now */
if (py::isinstance<py::function>(res))
res();
- } catch (py::error_already_set& ex) {
+ } catch (const py::error_already_set& ex) {
if (ex.matches(pyForcefulKillEx)) {
XBT_VERB("Actor killed");
/* Stop here that ForcefulKill exception which was meant to free the RAII stuff on the stack */
.def_property("pstate", &Host::get_pstate, &Host::set_pstate, "The current pstate")
.def("current", &Host::current, "Retrieves the host on which the running actor is located, see :cpp:func:`simgrid::s4u::Host::current()`")
- .def_property_readonly("name", [](Host* self) -> const std::string {
+ .def_property_readonly("name", [](const Host* self) -> const std::string {
return std::string(self->get_name().c_str()); // Convert from xbt::string because of MC
}, "The name of this host")
.def_property_readonly("load", &Host::get_load,
/* Class Mailbox */
py::class_<simgrid::s4u::Mailbox, std::unique_ptr<Mailbox, py::nodelete>>(m, "Mailbox", "Mailbox, see :ref:`class s4u::Mailbox <API_s4u_Mailbox>`")
- .def("__str__", [](Mailbox* self) -> const std::string {
+ .def("__str__", [](const Mailbox* self) -> const std::string {
return std::string("Mailbox(") + self->get_cname() + ")";
}, "Textual representation of the Mailbox`")
.def("by_name", &Mailbox::by_name, "Retrieve a Mailbox from its name, see :cpp:func:`simgrid::s4u::Mailbox::by_name()`")
- .def_property_readonly("name", [](Mailbox* self) -> const std::string {
+ .def_property_readonly("name", [](const Mailbox* self) -> const std::string {
return std::string(self->get_name().c_str()); // Convert from xbt::string because of MC
}, "The name of that mailbox, see :cpp:func:`simgrid::s4u::Mailbox::get_name()`")
.def("put", [](Mailbox* self, py::object data, int size) {
py::class_<simgrid::s4u::Actor, ActorPtr>(m, "Actor",
"An actor is an independent stream of execution in your distributed "
"application, see :ref:`class s4u::Actor <API_s4u_Actor>`")
-
.def("create",
[](py::str name, py::object host, py::object fun, py::args args) {
-
return simgrid::s4u::Actor::create(name, host.cast<Host*>(), [fun, args]() {
-
try {
fun(*args);
- } catch (py::error_already_set& ex) {
+ } catch (const py::error_already_set& ex) {
if (ex.matches(pyForcefulKillEx)) {
XBT_VERB("Actor killed");
/* Stop here that ForcefulKill exception which was meant to free the RAII stuff on the stack */
}
});
},
- "Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`")
- .def_property("host", &Actor::get_host, &Actor::migrate, "The host on which this actor is located")
+ "Create an actor from a function or an object.")
+ .def_property("host", &Actor::get_host, &Actor::set_host, "The host on which this actor is located")
+ .def_property_readonly("name", &Actor::get_cname, "The name of this actor.")
.def_property_readonly("pid", &Actor::get_pid, "The PID (unique identifier) of this actor.")
+ .def_property_readonly("ppid", &Actor::get_ppid,
+ "The PID (unique identifier) of the actor that created this one.")
.def("by_pid", &Actor::by_pid, "Retrieve an actor by its PID")
.def("daemonize", &Actor::daemonize,
- "This actor will be automatically terminated when the last non-daemon actor finishes, see :cpp:func:`void "
- "simgrid::s4u::Actor::daemonize()`")
+ "This actor will be automatically terminated when the last non-daemon actor finishes (more info in the C++ "
+ "documentation).")
+ .def("is_daemon", &Actor::is_daemon,
+ "Returns True if that actor is a daemon and will be terminated automatically when the last non-daemon actor "
+ "terminates.")
.def("join", py::overload_cast<double>(&Actor::join),
- "Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`", py::arg("timeout"))
+ "Wait for the actor to finish (more info in the C++ documentation).", py::arg("timeout"))
.def("kill", [](ActorPtr act) { act->kill(); }, "Kill that actor")
.def("kill_all", &Actor::kill_all, "Kill all actors but the caller.")
- .def("migrate", &Actor::migrate,
- "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`", py::arg("dest"))
- .def("self", &Actor::self, "Retrieves the current actor, see :cpp:func:`void simgrid::s4u::Actor::self()`")
+ .def("self", &Actor::self, "Retrieves the current actor.")
.def("is_suspended", &Actor::is_suspended, "Returns True if that actor is currently suspended.")
.def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor.")
.def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed.");