public:
explicit EntityValue(std::string name, std::string color, Type* father);
~EntityValue() = default;
- const char* getCname() { return name_.c_str(); }
- long long int getId() { return id_; }
+ const char* get_cname() { return name_.c_str(); }
+ long long int get_id() { return id_; }
void print();
};
}