}
/** @brief Return the property associated to the provided key (or nullptr if not existing) */
-const char* PropertyHolder::getProperty(std::string key)
+const char* PropertyHolder::get_property(std::string key)
{
if (properties_ == nullptr)
return nullptr;
}
/** @brief Change the value of a given key in the property set */
-void PropertyHolder::setProperty(std::string key, std::string value)
+void PropertyHolder::set_property(std::string key, std::string value)
{
if (not properties_)
- properties_ = new std::map<std::string, std::string>;
+ properties_ = new std::unordered_map<std::string, std::string>;
(*properties_)[key] = value;
}
/** @brief Return the whole set of properties. Don't mess with it, dude! */
-std::map<std::string, std::string>* PropertyHolder::getProperties()
+std::unordered_map<std::string, std::string>* PropertyHolder::get_properties()
{
if (not properties_)
- properties_ = new std::map<std::string, std::string>;
+ properties_ = new std::unordered_map<std::string, std::string>;
return properties_;
}