ActorImpl* actor = new ActorImpl(xbt::string(name), host);
/* Actor data */
actor->set_user_data(data);
- actor->code = nullptr;
+ actor->code_ = nullptr;
XBT_VERB("Create context %s", actor->get_cname());
xbt_assert(simix_global != nullptr, "simix is not initialized, please call MSG_init first");
watched_hosts.insert(get_host()->get_name());
}
- // Execute the termination callbacks
- bool failed = context_->iwannadie;
- for (auto exit_fun = on_exit->crbegin(); exit_fun != on_exit->crend(); ++exit_fun)
- (*exit_fun)(failed);
+ if (on_exit) {
+ // Execute the termination callbacks
+ bool failed = context_->iwannadie;
+ for (auto exit_fun = on_exit->crbegin(); exit_fun != on_exit->crend(); ++exit_fun)
+ (*exit_fun)(failed);
+ on_exit.reset();
+ }
+ undaemonize();
/* cancel non-blocking activities */
for (auto activity : comms)
void ActorImpl::exit()
{
context_->iwannadie = true;
- blocked_ = false;
suspended_ = false;
exception_ = nullptr;
if (not daemon_) {
daemon_ = true;
simix_global->daemons.push_back(this);
- SIMIX_process_on_exit(this, [this](bool) {
- auto& vect = simix_global->daemons;
- auto it = std::find(vect.begin(), vect.end(), this);
- xbt_assert(it != vect.end(), "The dying daemon is not a daemon after all. Please report that bug.");
-
- /* Don't move the whole content since we don't really care about the order */
- std::swap(*it, vect.back());
- vect.pop_back();
- });
+ }
+}
+
+void ActorImpl::undaemonize()
+{
+ if (daemon_) {
+ auto& vect = simix_global->daemons;
+ auto it = std::find(vect.begin(), vect.end(), this);
+ xbt_assert(it != vect.end(), "The dying daemon is not a daemon after all. Please report that bug.");
+ /* Don't move the whole content since we don't really care about the order */
+
+ std::swap(*it, vect.back());
+ vect.pop_back();
+ daemon_ = false;
}
}
std::make_exception_ptr(simgrid::HostFailureException(XBT_THROW_POINT, "Cannot start actor on failed host.")));
}
- this->code = code;
+ this->code_ = code;
XBT_VERB("Create context %s", get_cname());
context_.reset(simix_global->context_factory->create_context(simix::ActorCode(code), this));