-/* Copyright (c) 2006-2021. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2022. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#ifndef SIMGRID_S4U_ACTIVITY_HPP
#define SIMGRID_S4U_ACTIVITY_HPP
-#include <xbt/asserts.h>
#include <algorithm>
#include <atomic>
#include <set>
#include <stdexcept>
#include <string>
#include <vector>
+#include <xbt/Extendable.hpp>
+#include <xbt/asserts.h>
#include <xbt/signal.hpp>
#include <xbt/utility.hpp>
XBT_LOG_EXTERNAL_CATEGORY(s4u_activity);
namespace simgrid {
+
+extern template class XBT_PUBLIC xbt::Extendable<s4u::Activity>;
+
namespace s4u {
/** @brief Activities
* This class is the ancestor of every activities that an actor can undertake.
* That is, activities are all the things that do take time to the actor in the simulated world.
*/
-class XBT_PUBLIC Activity {
+class XBT_PUBLIC Activity : public xbt::Extendable<Activity> {
friend Comm;
friend Exec;
friend Io;
#ifndef DOXYGEN
friend std::vector<ActivityPtr> create_DAG_from_dot(const std::string& filename);
+ friend std::vector<ActivityPtr> create_DAG_from_DAX(const std::string& filename);
#endif
public:
protected:
Activity() = default;
virtual ~Activity() = default;
+ void destroy();
void release_dependencies()
{
static std::set<Activity*>* vetoed_activities_;
-public:
- /*! Signal fired each time that the activity fails to start because of a veto (e.g., unsolved dependency or no
- * resource assigned) */
+private:
static xbt::signal<void(Activity&)> on_veto;
- /*! Signal fired when theactivity completes (either normally, cancelled or failed) */
static xbt::signal<void(Activity&)> on_completion;
+public:
+ /*! Add a callback fired each time that the activity fails to start because of a veto (e.g., unsolved dependency or no
+ * resource assigned) */
+ static void on_veto_cb(const std::function<void(Activity&)>& cb) { on_veto.connect(cb); }
+ /*! Add a callback fired when theactivity completes (either normally, cancelled or failed) */
+ static void on_completion_cb(const std::function<void(Activity&)> cb) { on_completion.connect(cb); }
+
void vetoable_start()
{
state_ = State::STARTING;
void complete(Activity::State state)
{
state_ = state;
+ on_completion(*this);
if (state == State::FINISHED)
release_dependencies();
- on_completion(*this);
}
static std::set<Activity*>* get_vetoed_activities() { return vetoed_activities_; }