void* Frame::frame_base(unw_cursor_t& unw_cursor) const
{
simgrid::dwarf::Location location =
- simgrid::dwarf::resolve(frame_base_location, object_info, &unw_cursor, nullptr, nullptr, -1);
+ simgrid::dwarf::resolve(frame_base_location, object_info, &unw_cursor, nullptr, nullptr);
if (location.in_memory())
return location.address();
else if (location.in_register()) {