// TODO, optimize this? (for the offset case)
void *real_member1 = simgrid::dwarf::resolve_member(
real_area1, type, &member, (simgrid::mc::AddressSpace*) snapshot1, process_index);
// TODO, optimize this? (for the offset case)
void *real_member1 = simgrid::dwarf::resolve_member(
real_area1, type, &member, (simgrid::mc::AddressSpace*) snapshot1, process_index);