#include <simgrid/s4u/Engine.hpp>
#include <simgrid/s4u/NetZone.hpp>
#include <simgrid/simix.hpp>
+#include <xbt/functional.hpp>
#include <map>
+#include <set>
#include <string>
#include <unordered_map>
std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
std::vector<resource::Model*> models_;
- struct ModelStruct {
- int prio;
- std::shared_ptr<resource::Model> ptr;
- };
- std::unordered_map<std::string, struct ModelStruct> models_prio_;
+ std::unordered_map<std::string, std::shared_ptr<resource::Model>> models_prio_;
routing::NetZoneImpl* netzone_root_ = nullptr;
+ std::set<kernel::actor::ActorImpl*> daemons_;
+
+ std::vector<xbt::Task<void()>> tasks;
+ std::vector<xbt::Task<void()>> tasksTemp;
friend s4u::Engine;
* @param model Pointer to model
* @param list List of dependencies for this model
*/
- void add_model(std::shared_ptr<simgrid::kernel::resource::Model> model, std::vector<std::string>&& dep_models = {});
+ void add_model(std::shared_ptr<simgrid::kernel::resource::Model> model,
+ const std::vector<resource::Model*>& dep_models = {});
/** @brief Get list of all models managed by this engine */
const std::vector<resource::Model*>& get_all_models() const { return models_; }
else
return res->second;
}
+ void add_daemon(actor::ActorImpl* d) { daemons_.insert(d); }
+ void rm_daemon(actor::ActorImpl* d);
+
+ bool execute_tasks();
+ void add_task(xbt::Task<void()>&& t) { tasks.push_back(std::move(t)); }
+ void wake_all_waiting_actors() const;
+ void display_all_actor_status() const;
+
+ /** @brief Run the main simulation loop. */
+ void run();
};
} // namespace kernel