ConditionVariable(ConditionVariable const&) = delete;
ConditionVariable& operator=(ConditionVariable const&) = delete;
- friend XBT_PUBLIC void intrusive_ptr_add_ref(ConditionVariable * cond);
- friend XBT_PUBLIC void intrusive_ptr_release(ConditionVariable * cond);
+ friend XBT_PUBLIC void intrusive_ptr_add_ref(const ConditionVariable* cond);
+ friend XBT_PUBLIC void intrusive_ptr_release(const ConditionVariable* cond);
#endif
static ConditionVariablePtr create();
// Wait functions without time:
void wait(MutexPtr lock);
- void wait(std::unique_lock<Mutex> & lock);
- template <class P> void wait(std::unique_lock<Mutex> & lock, P pred)
+ void wait(const std::unique_lock<Mutex>& lock);
+ template <class P> void wait(const std::unique_lock<Mutex>& lock, P pred)
{
while (not pred())
wait(lock);
// Wait function taking a plain double as time:
- std::cv_status wait_until(std::unique_lock<Mutex> & lock, double timeout_time);
- std::cv_status wait_for(std::unique_lock<Mutex> & lock, double duration);
+ std::cv_status wait_until(const std::unique_lock<Mutex>& lock, double timeout_time);
+ std::cv_status wait_for(const std::unique_lock<Mutex>& lock, double duration);
template <class P> bool wait_until(std::unique_lock<Mutex> & lock, double timeout_time, P pred)
{
while (not pred())
return pred();
return true;
}
- template <class P> bool wait_for(std::unique_lock<Mutex> & lock, double duration, P pred)
+ template <class P> bool wait_for(const std::unique_lock<Mutex>& lock, double duration, P pred)
{
return this->wait_until(lock, SIMIX_get_clock() + duration, std::move(pred));
}
// Wait function taking a C++ style time:
template <class Rep, class Period, class P>
- bool wait_for(std::unique_lock<Mutex> & lock, std::chrono::duration<Rep, Period> duration, P pred)
+ bool wait_for(const std::unique_lock<Mutex>& lock, std::chrono::duration<Rep, Period> duration, P pred)
{
auto seconds = std::chrono::duration_cast<SimulationClockDuration>(duration);
return this->wait_for(lock, seconds.count(), pred);
}
template <class Rep, class Period>
- std::cv_status wait_for(std::unique_lock<Mutex> & lock, std::chrono::duration<Rep, Period> duration)
+ std::cv_status wait_for(const std::unique_lock<Mutex>& lock, std::chrono::duration<Rep, Period> duration)
{
auto seconds = std::chrono::duration_cast<SimulationClockDuration>(duration);
return this->wait_for(lock, seconds.count());
}
template <class Duration>
- std::cv_status wait_until(std::unique_lock<Mutex> & lock, const SimulationTimePoint<Duration>& timeout_time)
+ std::cv_status wait_until(const std::unique_lock<Mutex>& lock, const SimulationTimePoint<Duration>& timeout_time)
{
auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
return this->wait_until(lock, timeout_native.time_since_epoch().count());
}
template <class Duration, class P>
- bool wait_until(std::unique_lock<Mutex> & lock, const SimulationTimePoint<Duration>& timeout_time, P pred)
+ bool wait_until(const std::unique_lock<Mutex>& lock, const SimulationTimePoint<Duration>& timeout_time, P pred)
{
auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
return this->wait_until(lock, timeout_native.time_since_epoch().count(), std::move(pred));