Actor& operator=(Actor const&) = delete;
// ***** Reference count *****
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Actor * actor);
- friend XBT_PUBLIC void intrusive_ptr_release(Actor * actor);
+ friend XBT_PUBLIC void intrusive_ptr_add_ref(const Actor* actor);
+ friend XBT_PUBLIC void intrusive_ptr_release(const Actor* actor);
#endif
/** Retrieve the amount of references on that object. Useful to debug the automatic refcounting */
int get_refcount();