#include "src/kernel/actor/ActorImpl.hpp"
#include "src/kernel/resource/DiskImpl.hpp"
-#include "src/surf/PropertyHolder.hpp"
#include "src/surf/StorageImpl.hpp"
#include "src/surf/cpu_interface.hpp"
#include "src/surf/network_interface.hpp"
+#include <xbt/PropertyHolder.hpp>
#include <vector>
virtual kernel::resource::Action* execute_parallel(const std::vector<s4u::Host*>& host_list,
const double* flops_amount, const double* bytes_amount,
- double rate);
+ double rate) = 0;
};
/************
* @brief SURF Host interface class
* @details An host represents a machine with a aggregation of a Cpu, a RoutingEdge and a Storage
*/
-class XBT_PRIVATE HostImpl : public simgrid::surf::PropertyHolder {
+class XBT_PRIVATE HostImpl : public xbt::PropertyHolder {
+ std::vector<kernel::actor::ProcessArg*> actors_at_boot_;
+ s4u::Host* piface_ = nullptr; // FIXME: why don't we store a s4u::Host here as we do everywhere else?
public:
friend simgrid::vm::VirtualMachineImpl;
std::map<std::string, kernel::resource::StorageImpl*> storage_;
std::vector<kernel::resource::DiskImpl*> disks_;
- s4u::Host* piface_ = nullptr;
+ s4u::Host* get_iface() { return piface_; }
void turn_on();
- void turn_off();
+ void turn_off(kernel::actor::ActorImpl* issuer);
std::vector<s4u::ActorPtr> get_all_actors();
size_t get_actor_count();
void add_actor(kernel::actor::ActorImpl* actor) { actor_list_.push_back(*actor); }
void remove_actor(kernel::actor::ActorImpl* actor) { xbt::intrusive_erase(actor_list_, *actor); }
+ void add_actor_at_boot(kernel::actor::ProcessArg* arg) { actors_at_boot_.emplace_back(arg); }
typedef boost::intrusive::list<
kernel::actor::ActorImpl,
// FIXME: make these private
ActorList actor_list_;
- std::vector<kernel::actor::ProcessArg*> actors_at_boot_;
};
}
}