-/* SimGrid Lua bindings */
-
/* Copyright (c) 2010. The SimGrid Team.
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
+
+/* SimGrid Lua bindings */
+
#include "simgrid_lua.h"
-#include <string.h> // memcpy
+#include "lua_state_cloner.h"
+#include "lua_utils.h"
XBT_LOG_NEW_DEFAULT_SUBCATEGORY(lua, bindings, "Lua Bindings");
#define AS_MODULE_NAME "simgrid.AS"
#define TRACE_MODULE_NAME "simgrid.Trace"
-/**
- * @brief A chunk of memory.
- *
- * TODO replace this by a dynar
- */
-typedef struct s_buffer {
- char* data;
- size_t size;
- size_t capacity;
-} s_buffer_t, *buffer_t;
-
-static const char* value_tostring(lua_State* L, int index);
-static const char* keyvalue_tostring(lua_State* L, int key_index, int value_index);
-static void stack_dump(const char *msg, lua_State* L);
-static int writer(lua_State* L, const void* source, size_t size, void* userdata);
-static void move_value(lua_State* dst, lua_State* src, const char* name);
-static int l_get_from_father(lua_State* L);
-static lua_State *clone_lua_state(lua_State* L);
-static m_task_t check_task(lua_State *L, int index);
static void register_c_functions(lua_State *L);
-/* ********************************************************************************* */
-/* helper functions */
-/* ********************************************************************************* */
-
-/**
- * @brief Returns a string representation of a value in the Lua stack.
- *
- * This function is for debugging purposes.
- * It always returns the same pointer.
- *
- * @param L the Lua state
- * @param index index in the stack
- * @return a string representation of the value at this index
- */
-static const char* value_tostring(lua_State* L, int index) {
-
- static char buff[64];
-
- switch (lua_type(L, index)) {
-
- case LUA_TNIL:
- sprintf(buff, "nil");
- break;
-
- case LUA_TNUMBER:
- sprintf(buff, "%.3f", lua_tonumber(L, index));
- break;
-
- case LUA_TBOOLEAN:
- sprintf(buff, "%s", lua_toboolean(L, index) ? "true" : "false");
- break;
-
- case LUA_TSTRING:
- snprintf(buff, 63, "'%s'", lua_tostring(L, index));
- break;
-
- case LUA_TFUNCTION:
- if (lua_iscfunction(L, index)) {
- sprintf(buff, "C-function");
- }
- else {
- sprintf(buff, "function");
- }
- break;
-
- case LUA_TTABLE:
- sprintf(buff, "table(%zu)", lua_objlen(L, index));
- break;
-
- case LUA_TLIGHTUSERDATA:
- case LUA_TUSERDATA:
- sprintf(buff, "userdata(%p)", lua_touserdata(L, index));
- break;
-
- case LUA_TTHREAD:
- sprintf(buff, "thread");
- break;
- }
- return buff;
-}
-
-/**
- * @brief Returns a string representation of a key-value pair.
- *
- * This function is for debugging purposes.
- * It always returns the same pointer.
- *
- * @param L the Lua state
- * @param key_index index of the key
- * @param value_index index of the value
- * @return a string representation of the key-value pair
- */
-static const char* keyvalue_tostring(lua_State* L, int key_index, int value_index) {
-
- static char buff[64];
- /* value_tostring also always returns the same pointer */
- int len = snprintf(buff, 63, "%s -> ", value_tostring(L, key_index));
- snprintf(buff + len, 63 - len, "%s", value_tostring(L, value_index));
- return buff;
-}
-
-/**
- * @brief Returns a string composed of the specified number of spaces.
- *
- * This function is for debugging purposes.
- * It always returns the same pointer.
- *
- * @param length length of the string
- * @return a string of this length with only spaces
- */
-static const char* get_spaces(int length) {
-
- static char spaces[128];
-
- xbt_assert(length < 128);
- memset(spaces, ' ', length);
- spaces[length] = '\0';
- return spaces;
-}
-
-/**
- * @brief Dumps the Lua stack if debug logs are enabled.
- * @param msg a message to print
- * @param L a Lua state
- */
-static void stack_dump(const char* msg, lua_State* L)
-{
- if (XBT_LOG_ISENABLED(lua, xbt_log_priority_debug)) {
- char buff[2048];
- char* p = buff;
- int i;
- int top = lua_gettop(L);
-
- if (1) return;
-
- fflush(stdout);
-
- p[0] = '\0';
- for (i = 1; i <= top; i++) { /* repeat for each level */
-
- p += sprintf(p, "%s", value_tostring(L, i));
- p += sprintf(p, " "); /* put a separator */
- }
- XBT_DEBUG("%s%s", msg, buff);
- }
-}
-
-/**
- * @brief Writes the specified data into a memory buffer.
- *
- * This function is a valid lua_Writer that writes into a memory buffer passed
- * as userdata.
- *
- * @param L a lua state
- * @param source some data
- * @param sz number of bytes of data
- * @param user_data the memory buffer to write
- */
-static int writer(lua_State* L, const void* source, size_t size, void* userdata) {
-
- buffer_t buffer = (buffer_t) userdata;
- while (buffer->capacity < buffer->size + size) {
- buffer->capacity *= 2;
- buffer->data = xbt_realloc(buffer->data, buffer->capacity);
- }
- memcpy(buffer->data + buffer->size, source, size);
- buffer->size += size;
-
- return 0;
-}
-
-/**
- * @brief Pops a value from the stack of a source state and pushes it on the
- * stack of another state.
- *
- * If the value is a table, its content is copied recursively. To avoid cycles,
- * a table of previsously visited tables must be present at index 1 of dst.
- * Its keys are pointers to visited tables in src and its values are the tables
- * already built.
- *
- * TODO: add support of closures
- *
- * @param src the source state
- * @param dst the destination state
- * @param name a name describing the value
- */
-static void move_value(lua_State* dst, lua_State *src, const char* name) {
-
- luaL_checkany(src, -1); /* check the value to copy */
- luaL_checktype(dst, 1, LUA_TTABLE); /* check the presence of a table of
- previously visited tables */
-
- int indentation_level = (lua_gettop(dst) - 1) * 6;
- const char* indent = get_spaces(indentation_level);
-
- XBT_DEBUG("%sCopying value %s", indent, name);
- indent = get_spaces(indentation_level + 2);
-
- stack_dump("src before copying a value (should be ... value): ", src);
- stack_dump("dst before copying a value (should be visited ...): ", dst);
-
- switch (lua_type(src, -1)) {
-
- case LUA_TNIL:
- lua_pushnil(dst);
- break;
-
- case LUA_TNUMBER:
- lua_pushnumber(dst, lua_tonumber(src, -1));
- break;
-
- case LUA_TBOOLEAN:
- lua_pushboolean(dst, lua_toboolean(src, -1));
- break;
-
- case LUA_TSTRING:
- /* no worries about memory: lua_pushstring makes a copy */
- lua_pushstring(dst, lua_tostring(src, -1));
- break;
-
- case LUA_TFUNCTION:
- /* it's a function that does not exist yet in L2 */
-
- if (lua_iscfunction(src, -1)) {
- /* it's a C function: just copy the pointer */
- lua_CFunction f = lua_tocfunction(src, -1);
- lua_pushcfunction(dst, f);
- }
- else {
- /* it's a Lua function: dump it from src */
- XBT_DEBUG("%sDumping Lua function '%s'", indent, name);
-
- s_buffer_t buffer;
- buffer.capacity = 64;
- buffer.size = 0;
- buffer.data = xbt_new(char, buffer.capacity);
-
- /* copy the binary chunk from src into a buffer */
- int error = lua_dump(src, writer, &buffer);
- xbt_assert(!error, "Failed to dump function '%s' from the source state: error %d",
- name, error);
-
- /* load the chunk into dst */
- error = luaL_loadbuffer(dst, buffer.data, buffer.size, name);
- xbt_assert(!error, "Failed to load function '%s' from the source state: %s",
- name, lua_tostring(dst, -1));
- XBT_DEBUG("%sFunction '%s' successfully dumped from source state.", indent, name);
- }
- break;
+static void *my_checkudata (lua_State *L, int ud, const char *tname) {
- case LUA_TTABLE:
+ XBT_DEBUG("Checking the task: ud = %d", ud);
+ sglua_stack_dump("my_checkudata: ", L);
+ void *p = lua_touserdata(L, ud);
+ lua_getfield(L, LUA_REGISTRYINDEX, tname);
+ const void* correct_mt = lua_topointer(L, -1);
- /* see if this table was already visited */
- lua_pushlightuserdata(dst, (void*) lua_topointer(src, -1));
- /* dst: visited ... psrctable */
- lua_gettable(dst, 1);
- /* dst: visited ... table/nil */
- if (lua_istable(dst, -1)) {
- XBT_DEBUG("%sNothing to do: table already visited", indent);
- /* dst: visited ... table */
- }
- else {
- XBT_DEBUG("%sFirst visit of this table", indent);
- /* dst: visited ... nil */
- lua_pop(dst, 1);
- /* dst: visited ... */
-
- /* first visit: create the new table in dst */
- lua_newtable(dst);
- /* dst: visited ... table */
-
- /* mark the table as visited to avoid infinite recursion */
- lua_pushlightuserdata(dst, (void*) lua_topointer(src, -1));
- /* dst: visited ... table psrctable */
- lua_pushvalue(dst, -2);
- /* dst: visited ... table psrctable table */
- lua_settable(dst, 1);
- /* dst: visited ... table */
- XBT_DEBUG("%sTable marked as visited", indent);
-
- stack_dump("dst after marking the table as visited (should be visited ... table): ", dst);
-
- /* copy the metatable if any */
- int has_meta_table = lua_getmetatable(src, -1);
- /* src: ... table mt? */
- if (has_meta_table) {
- XBT_DEBUG("%sCopying metatable", indent);
- /* src: ... table mt */
- move_value(dst, src, "metatable");
- /* src: ... table
- dst: visited ... table mt */
- lua_setmetatable(dst, -2);
- /* dst: visited ... table */
- }
- else {
- XBT_DEBUG("%sNo metatable", indent);
- }
-
- stack_dump("src before traversing the table (should be ... table): ", src);
- stack_dump("dst before traversing the table (should be visited ... table): ", dst);
-
- /* traverse the table of src and copy each element */
- lua_pushnil(src);
- /* src: ... table nil */
- while (lua_next(src, -2) != 0) {
- /* src: ... table key value */
-
- XBT_DEBUG("%sCopying table element %s", indent, keyvalue_tostring(src, -2, -1));
- indent = get_spaces(indentation_level + 4);
-
- stack_dump("src before copying table element (should be ... table key value): ", src);
- stack_dump("dst before copying table element (should be visited ... table): ", dst);
-
- /* copy the key */
- lua_pushvalue(src, -2);
- /* src: ... table key value key */
- XBT_DEBUG("%sCopying the key part of the table element", indent);
- move_value(dst, src, value_tostring(src, -1));
- /* src: ... table key value
- dst: visited ... table key */
- XBT_DEBUG("%sCopied the key part of the table element", indent);
-
- /* copy the value */
- XBT_DEBUG("%sCopying the value part of the table element", indent);
- move_value(dst, src, value_tostring(src, -1));
- /* src: ... table key
- dst: visited ... table key value */
- XBT_DEBUG("%sCopied the value part of the table element", indent);
-
- /* set the table element */
- lua_settable(dst, -3);
- /* dst: visited ... table */
-
- /* the key stays on top of src for next iteration */
- stack_dump("src before next iteration (should be ... table key): ", src);
- stack_dump("dst before next iteration (should be visited ... table): ", dst);
-
- indent = get_spaces(indentation_level + 2);
- }
- XBT_DEBUG("%sFinished traversing the table", indent);
- }
- break;
+ int has_mt = lua_getmetatable(L, ud);
+ XBT_DEBUG("Checking the task: has metatable ? %d", has_mt);
+ const void* actual_mt = NULL;
+ if (has_mt) { actual_mt = lua_topointer(L, -1); lua_pop(L, 1); }
+ XBT_DEBUG("Checking the task's metatable: expected %p, found %p", correct_mt, actual_mt);
+ sglua_stack_dump("my_checkudata: ", L);
- case LUA_TLIGHTUSERDATA:
- lua_pushlightuserdata(dst, lua_touserdata(src, -1));
- break;
-
- case LUA_TUSERDATA:
- XBT_WARN("Copying a full userdata is not supported yet.");
- lua_pushnil(dst);
- break;
-
- case LUA_TTHREAD:
- XBT_WARN("Cannot copy a thread from the source state.");
- lua_pushnil(dst);
- break;
- }
-
- /* pop the value from src */
- lua_pop(src, 1);
-
- indent = get_spaces(indentation_level);
- XBT_DEBUG("%sCopied the value", indent);
-
- stack_dump("src after copying a value (should be ...): ", src);
- stack_dump("dst after copying a value (should be visited ... value): ", dst);
-}
-
-/**
- * @brief Copies a global value from the father state.
- *
- * The state L must have a father, i.e. it should have been created by
- * clone_lua_state().
- * This function is meant to be an __index metamethod.
- * Consequently, it assumes that the stack has two elements:
- * a table (usually the environment of L) and the string key of a value
- * that does not exist yet in this table. It copies the corresponding global
- * value from the father state and pushes it on the stack of L.
- * If the global value does not exist in the father state either, nil is
- * pushed.
- *
- * TODO: make this function thread safe. If the simulation runs in parallel,
- * several simulated processes may trigger this __index metamethod at the same
- * time and get globals from maestro.
- *
- * @param L the current state
- * @return number of return values pushed (always 1)
- */
-static int l_get_from_father(lua_State *L) {
-
- /* retrieve the father */
- lua_getfield(L, LUA_REGISTRYINDEX, "simgrid.father_state");
- lua_State* father = lua_touserdata(L, -1);
- xbt_assert(father != NULL, "This Lua state has no father");
- lua_pop(L, 1);
-
- /* get the global from the father */
- const char* key = luaL_checkstring(L, 2); /* L: table key */
- lua_getglobal(father, key); /* father: ... value */
- XBT_DEBUG("__index of '%s' begins", key);
-
- /* push the value onto the stack of L */
- lua_newtable(L); /* L: table key visited */
- lua_insert(L, 1); /* L: visited table key */
- move_value(L, father, key); /* father: ...
- L: visited table key value */
- lua_remove(L, 1); /* L: table key value */
-
- /* prepare the return value of __index */
- lua_pushvalue(L, -1); /* L: table key value value */
- lua_insert(L, 1); /* L: value table key value */
-
- /* save the copied value in the table for subsequent accesses */
- lua_settable(L, -3); /* L: value table */
- lua_remove(L, 2); /* L: value */
-
- XBT_DEBUG("__index of '%s' returns %s", key, value_tostring(L, -1));
-
- return 1;
-}
-
-/**
- * @brief Creates a new Lua state and get its environment from an existing state.
- *
- * The state created is independent from the existing one and has its own
- * copies of global variables and functions.
- * However, the global variables and functions are not copied right now from
- * the original state; they are copied only the first time they are accessed.
- * This behavior saves time and memory, and is okay for Simgrid's needs.
- *
- * @param father an existing state
- * @return the state created
- */
-static lua_State* clone_lua_state(lua_State *father) {
-
- /* create the new state */
- lua_State *L = luaL_newstate();
-
- /* set its environment:
- * - create a table newenv
- * - create a metatable mt
- * - set mt.__index = a function that copies the global from the father state
- * - set mt as the metatable of newenv
- * - set newenv as the environment of the new state
- */
- lua_pushthread(L); /* thread */
- lua_newtable(L); /* thread newenv */
- lua_newtable(L); /* thread newenv mt */
- lua_pushcfunction(L, l_get_from_father); /* thread newenv mt f */
- lua_setfield(L, -2, "__index"); /* thread newenv mt */
- lua_setmetatable(L, -2); /* thread newenv */
- lua_setfenv(L, -2); /* thread */
- lua_pop(L, 1); /* -- */
-
- /* open the standard libs (theoretically, this is not necessary as they can
- * be inherited like any global values, but without a proper support of
- * closures, iterators like ipairs don't work). */
- luaL_openlibs(L);
-
- /* set a pointer to the father */
- lua_pushlightuserdata(L, father);
- lua_setfield(L, LUA_REGISTRYINDEX, "simgrid.father_state");
-
- /* copy the registry */
- lua_pushvalue(father, LUA_REGISTRYINDEX); /* father: ... reg */
- lua_newtable(L); /* L: visited */
- move_value(L, father, "registry"); /* father: ...
- L: visited newreg */
-
- /* set the pointer again */
- lua_pushlightuserdata(L, father); /* L: visited newreg father */
- lua_setfield(L, -1, "simgrid.father_state"); /* L: visited newreg */
- lua_replace(L, LUA_REGISTRYINDEX); /* L: visited */
- lua_pop(L, 1); /* L: -- */
-
- XBT_DEBUG("New state created");
-
- return L;
+ if (p == NULL || !lua_getmetatable(L, ud) || !lua_rawequal(L, -1, -2))
+ luaL_typerror(L, ud, tname);
+ lua_pop(L, 2);
+ return p;
}
/**
static m_task_t checkTask(lua_State * L, int index)
{
m_task_t *pi, tk;
+ XBT_DEBUG("Lua task: %s", sglua_tostring(L, index));
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "__simgrid_task");
- pi = (m_task_t *) luaL_checkudata(L, -1, TASK_MODULE_NAME);
+
+ pi = (m_task_t *) luaL_checkudata(L, lua_gettop(L), TASK_MODULE_NAME);
+
if (pi == NULL)
luaL_typerror(L, index, TASK_MODULE_NAME);
tk = *pi;
static int Task_send(lua_State * L)
{
- //stackDump("send ",L);
+ //stack_dump("send ", L);
m_task_t tk = checkTask(L, 1);
const char *mailbox = luaL_checkstring(L, 2);
lua_pop(L, 1); // remove the string so that the task is on top of it
if (res == MSG_OK) {
lua_State *sender_stack = MSG_task_get_data(tk);
- lua_xmove(sender_stack, L, 1); // copy the data directly from sender's stack
+ sglua_move_value(sender_stack, L); // copy the data directly from sender's stack
MSG_task_set_data(tk, NULL);
}
else {
m_host_t *pi, ht;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "__simgrid_host");
- pi = (m_host_t *) luaL_checkudata(L, -1, HOST_MODULE_NAME);
+ pi = (m_host_t *) luaL_checkudata(L, lua_gettop(L), HOST_MODULE_NAME);
if (pi == NULL)
luaL_typerror(L, index, HOST_MODULE_NAME);
ht = *pi;
static int Host_self(lua_State * L)
{
+ /* -- */
m_host_t host = MSG_host_self();
lua_newtable(L);
- m_host_t *lua_host =(m_host_t *)lua_newuserdata(L,sizeof(m_host_t));
+ /* table */
+ m_host_t* lua_host = (m_host_t*) lua_newuserdata(L, sizeof(m_host_t));
+ /* table ud */
*lua_host = host;
luaL_getmetatable(L, HOST_MODULE_NAME);
+ /* table ud mt */
lua_setmetatable(L, -2);
+ /* table ud */
lua_setfield(L, -2, "__simgrid_host");
+ /* table */
return 1;
}
{
XBT_DEBUG("Run lua code %s", argv[0]);
- lua_State *L = clone_lua_state(lua_maestro_state);
+ lua_State *L = sglua_clone_maestro();
int res = 1;
/* start the function */
/* Keep the context mechanism informed of our lua world today */
lua_maestro_state = L;
+ /* initialize access to my tables by children Lua states */
+ lua_newtable(L);
+ lua_setfield(L, LUA_REGISTRYINDEX, "simgrid.maestro_tables");
+
register_c_functions(L);
return 1;
}
+/**
+ * @brief Returns whether a Lua state is the maestro state.
+ * @param L a Lua state
+ * @return true if this is maestro
+ */
+int sglua_is_maestro(lua_State* L) {
+ return L == lua_maestro_state;
+}
+
+/**
+ * @brief Returns the maestro state.
+ * @return true the maestro Lua state
+ */
+lua_State* sglua_get_maestro(void) {
+ return lua_maestro_state;
+}
+
/**
* Makes the appropriate Simgrid functions available to the Lua world.
* @param L a Lua world