@ref examples/s4u/actor-create/s4u-actor-create_d.xml \n
Shows how to start your actors to populate your simulation.
- - <b>Ping Pong</b>: @ref examples/s4u/app-pingpong/s4u-app-pingpong.c\n
+ - <b>Ping Pong</b>: @ref examples/s4u/app-pingpong/s4u-app-pingpong.cpp\n
This simple example just sends one message back and forth.
The tesh file laying in the directory show how to start the simulator binary, highlighting how to pass options to
the simulators (as detailed in Section \ref options).
Actors can be suspended and resumed during their executions
thanks to the @ref suspend and @ref resume methods.
+ - <b>Priority actors</b>.
+ @ref examples/s4u/actor-priority/s4u-actor-priority.cpp \n
+ Actors can be launched according their priorities thanks to the @ref
+ execution method.
+
- <b>Kill actors</b>.
@ref examples/s4u/actor-kill/s4u-actor-kill.cpp \n
Actors can forcefully stop other actors with the @ref kill method.
- - <b>Controling the actor life cycle</b>.
- @ref examples/s4u/actor-startkilltime/s4u-actor-startkilltime.cpp \n
- You can specify a start time and a kill time in the deployment
- file. See all *_d.xml files in this directory.
+ - <b>Controling the actor life cycle from the XML</b>.
+ @ref examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
+ @ref examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml
+ \n
+ You can specify a start time and a kill time in the deployment file.
- <b>Migrating Actors</b>.
@ref examples/s4u/actor-migration/s4u-actor-migration.cpp \n
@example examples/s4u/actor-daemon/s4u-actor-daemon.cpp
@example examples/s4u/actor-execute/s4u-actor-execute.cpp
@example examples/s4u/actor-kill/s4u-actor-kill.cpp
+@example examples/s4u/actor-lifetime/s4u-actor-lifetime.cpp
+@example examples/s4u/actor-lifetime/s4u-actor-lifetime_d.xml
@example examples/s4u/actor-migration/s4u-actor-migration.cpp
@example examples/s4u/actor-suspend/s4u-actor-suspend.cpp
@example examples/s4u/app-token-ring/s4u-app-token-ring.cpp