public:
UContext(std::function<void()>&& code, actor::ActorImpl* actor, SwappedContextFactory* factory);
- void swap_into(SwappedContext* to) override;
-
private:
ucontext_t uc_; /* the ucontext that executes the code */
+
+ void swap_into_for_real(SwappedContext* to) override;
};
class UContextFactory : public SwappedContextFactory {