-/* Copyright (c) 2007-2022. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2007-2023. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include <simgrid/s4u/Actor.hpp>
#include <simgrid/s4u/Host.hpp>
+#include "src/internal_config.h"
#include "src/kernel/EngineImpl.hpp"
#if HAVE_SMPI
#include "src/smpi/include/private.hpp"
#endif
-#include "src/surf/HostImpl.hpp"
+#include "src/kernel/resource/HostImpl.hpp"
#include <boost/core/demangle.hpp>
#include <typeinfo>
return (self_context != nullptr) ? self_context->get_actor() : nullptr;
}
-ActorImpl::ActorImpl(xbt::string name, s4u::Host* host, aid_t ppid)
- : ActorIDTrait(std::move(name), ppid), host_(host), piface_(this)
+ActorImpl::ActorImpl(const std::string& name, s4u::Host* host, aid_t ppid)
+ : ActorIDTrait(name, ppid), host_(host), piface_(this)
{
simcall_.issuer_ = this;
- stacksize_ = context::stack_size;
+ stacksize_ = context::Context::stack_size;
}
ActorImpl::~ActorImpl()
throw HostFailureException(XBT_THROW_POINT, "Cannot attach actor on failed host.");
}
- auto* actor = new ActorImpl(xbt::string(name), host, /*ppid*/ -1);
+ auto* actor = new ActorImpl(name, host, /*ppid*/ -1);
/* Actor data */
actor->piface_.set_data(data);
actor->code_ = nullptr;
if (not kernel_destroy_list_hook.is_linked())
engine->add_actor_to_destroy_list(*this);
- if (has_to_auto_restart() && not get_host()->is_on()) {
- XBT_DEBUG("Insert host %s to watched_hosts because it's off and %s needs to restart", get_host()->get_cname(),
- get_cname());
- watched_hosts().insert(get_host()->get_name());
- }
-
undaemonize();
s4u::Actor::on_termination(*get_ciface());
activity::ActivityImplPtr activity = waiting_synchro_;
activity->cancel();
activity->set_state(activity::State::FAILED);
- activity->post();
+ activity->finish();
- activities_.remove(waiting_synchro_);
+ activities_.erase(waiting_synchro_);
waiting_synchro_ = nullptr;
}
for (auto const& activity : activities_)
{
activity::ActivityImplPtr sleep_activity = this->sleep(timeout);
if (actor->wannadie() || actor->to_be_freed()) {
- if (sleep_activity->surf_action_)
- sleep_activity->surf_action_->finish(resource::Action::State::FINISHED);
+ if (sleep_activity->model_action_)
+ sleep_activity->model_action_->finish(resource::Action::State::FINISHED);
} else {
actor->on_exit->emplace_back([sleep_activity](bool) {
- if (sleep_activity->surf_action_)
- sleep_activity->surf_action_->finish(resource::Action::State::FINISHED);
+ if (sleep_activity->model_action_)
+ sleep_activity->model_action_->finish(resource::Action::State::FINISHED);
});
}
return sleep_activity;
activity::ActivityImplPtr ActorImpl::sleep(double duration)
{
if (not host_->is_on())
- throw_exception(std::make_exception_ptr(HostFailureException(
- XBT_THROW_POINT, std::string("Host ") + host_->get_cname() + " failed, you cannot sleep there.")));
+ throw_exception(std::make_exception_ptr(
+ HostFailureException(XBT_THROW_POINT, "Host " + host_->get_name() + " failed, you cannot sleep there.")));
auto sleep_activity = new activity::SleepImpl();
sleep_activity->set_name("sleep").set_host(host_).set_duration(duration).start();
/* cancel the blocking synchro if any */
if (waiting_synchro_) {
waiting_synchro_->cancel();
- activities_.remove(waiting_synchro_);
+ activities_.erase(waiting_synchro_);
waiting_synchro_ = nullptr;
}
}
ActorImplPtr ActorImpl::init(const std::string& name, s4u::Host* host) const
{
- auto* actor = new ActorImpl(xbt::string(name), host, get_pid());
+ auto* actor = new ActorImpl(name, host, get_pid());
intrusive_ptr_add_ref(actor);
/* The on_creation() signal must be delayed until there, where the pid and everything is set */
ActorImplPtr actor;
if (parent_actor != nullptr)
- actor = parent_actor->init(xbt::string(name), host);
+ actor = parent_actor->init(name, host);
else
- actor = self()->init(xbt::string(name), host);
+ actor = self()->init(name, host);
actor->piface_.set_data(data); /* actor data */
{
auto* engine = EngineImpl::get_instance();
/* Create maestro actor and initialize it */
- auto* maestro = new ActorImpl(xbt::string(""), /*host*/ nullptr, /*ppid*/ -1);
+ auto* maestro = new ActorImpl(/*name*/ "", /*host*/ nullptr, /*ppid*/ -1);
if (not code) {
maestro->context_.reset(engine->get_context_factory()->create_context(ActorCode(), maestro));
engine->set_maestro(maestro);
}
+/** (in kernel mode) unpack the simcall and activate the handler */
+void ActorImpl::simcall_handle(int times_considered)
+{
+ XBT_DEBUG("Handling simcall %p: %s(%ld) %s", &simcall_, simcall_.issuer_->get_cname(), simcall_.issuer_->get_pid(),
+ (simcall_.observer_ != nullptr ? simcall_.observer_->to_string().c_str() : simcall_.get_cname()));
+ if (simcall_.observer_ != nullptr)
+ simcall_.observer_->prepare(times_considered);
+ if (wannadie())
+ return;
+
+ xbt_assert(simcall_.call_ != Simcall::Type::NONE, "Asked to do the noop syscall on %s@%s", get_cname(),
+ get_host()->get_cname());
+
+ (*simcall_.code_)();
+ if (simcall_.call_ == Simcall::Type::RUN_ANSWERED)
+ simcall_answer();
+}
+
} // namespace simgrid::kernel::actor