- * This signal is fired for any dying actor, which is mostly useful when
- * designing plugins and extensions. If you want to register to the
- * termination of a given actor, use this_actor::on_exit() instead.*/
- static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_destruction;
+ * This signal is fired for any dying actor, which is mostly useful when designing plugins and extensions. If you
+ * want to register to the termination of a given actor, use this_actor::on_exit() instead.*/
+ static xbt::signal<void(ActorPtr)> on_destruction;