+
+void Actor::killAll(int resetPid)
+{
+ simcall_process_killall(resetPid);
+}
+
+/** Retrieve the property value (or nullptr if not set) */
+const char* Actor::property(const char* key)
+{
+ return (char*)xbt_dict_get_or_null(simcall_process_get_properties(pimpl_), key);
+}
+void Actor::setProperty(const char* key, const char* value)
+{
+ simgrid::simix::kernelImmediate([this, key, value] {
+ xbt_dict_set(simcall_process_get_properties(pimpl_), key, (char*)value, (void_f_pvoid_t) nullptr);
+ });
+}
+
+// ***** this_actor *****
+
+namespace this_actor {
+
+/** Returns true if run from the kernel mode, and false if run from a real actor
+ *
+ * Everything that is run out of any actor (simulation setup before the engine is run,
+ * computing the model evolutions as a result to the actors' action, etc) is run in
+ * kernel mode, just as in any operating systems.
+ *
+ * In SimGrid, the actor in charge of doing the stuff in kernel mode is called Maestro,
+ * because it is the one scheduling when the others should move or wait.
+ */
+bool isMaestro()
+{
+ smx_actor_t process = SIMIX_process_self();
+ return process == nullptr || process == simix_global->maestro_process;
+}
+
+void sleep_for(double duration)
+{
+ if (duration > 0)
+ simcall_process_sleep(duration);