py::module m2 = m.def_submodule("this_actor", "Bindings of the s4u::this_actor namespace.");
m2.def("info", [](char* s) { XBT_INFO("%s", s); }, "Display a logging message of default priority.");
+ m2.def("error", [](char* s) { XBT_ERROR("%s", s); }, "Display a logging message of 'error' priority.");
m2.def("execute", py::overload_cast<double, double>(&simgrid::s4u::this_actor::execute),
"Block the current actor, computing the given amount of flops at the given priority, see :cpp:func:`void "
"simgrid::s4u::this_actor::execute(double, double)`",
.def("migrate", &Actor::migrate,
"Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`", py::arg("dest"))
.def("self", &Actor::self, "Retrieves the current actor, see :cpp:func:`void simgrid::s4u::Actor::self()`")
- .def("suspend", &Actor::suspend,
- "Suspend that actor, that is blocked until resume()ed by another actor. See :cpp:func:`void "
- "simgrid::s4u::Actor::suspend()`")
- .def("resume", &Actor::resume,
- "Resume that actor, that was previously suspend()ed. See :cpp:func:`void simgrid::s4u::Actor::suspend()`");
+ .def("is_suspended", &Actor::is_suspended, "Returns True if that actor is currently suspended.")
+ .def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor.")
+ .def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed.");
}