std::string msg_content = std::string("Message ") + std::to_string(i);
// Copy the data we send: the 'msg_content' variable is not a stable storage location.
// It will be destroyed when this actor leaves the loop, ie before the receiver gets the data
- std::string* payload = new std::string(msg_content);
+ auto* payload = new std::string(msg_content);
/* Create a communication representing the ongoing communication and then */
simgrid::s4u::CommPtr comm = mbox->put_async(payload, msg_size);
comm->wait();
}
- const std::string* received = static_cast<std::string*>(payload);
+ const auto* received = static_cast<std::string*>(payload);
XBT_INFO("I got a '%s'.", received->c_str());
if (*received == "finalize")
cont = false; // If it's a finalize message, we're done.