- friend void intrusive_ptr_release(simgrid::s4u::Exec * e);
- friend void intrusive_ptr_add_ref(simgrid::s4u::Exec * e);
- friend Actor; // Factory of Exec
+ friend XBT_PUBLIC void intrusive_ptr_release(simgrid::s4u::Exec * e);
+ friend XBT_PUBLIC void intrusive_ptr_add_ref(simgrid::s4u::Exec * e);
+ friend XBT_PUBLIC ExecPtr this_actor::exec_init(double flops_amount);