# - Calls include_directories() on where libunwind.h lives
# - Calls link_directories() on where the libs live
-# Of course also need the core lib
+# Of course also need the core lib
set(LIBUNWIND_COMPONENTS ${LIBUNWIND_COMPONENTS} "unwind")
message(STATUS "Looking for libunwind:")
-# Let's assume we have it, and invalidate if parts are missing
+# Let's assume we have it, and invalidate if parts are missing
SET(HAVE_LIBUNWIND 1)
#