#include "simgrid/s4u/Actor.hpp"
#include "simgrid/s4u/Exec.hpp"
#include "simgrid/s4u/Host.hpp"
+#include "src/kernel/activity/ExecImpl.hpp"
#include "src/simix/smx_private.hpp"
+
#include <sstream>
XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor, "S4U actors");
return self_context->process()->iface();
}
-ActorPtr Actor::create(const char* name, s4u::Host* host, std::function<void()> code)
+ActorPtr Actor::create(std::string name, s4u::Host* host, std::function<void()> code)
{
simgrid::kernel::actor::ActorImpl* actor = simcall_process_create(name, std::move(code), nullptr, host, nullptr);
return actor->iface();
}
-ActorPtr Actor::create(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
+ActorPtr Actor::create(std::string name, s4u::Host* host, std::string function, std::vector<std::string> args)
{
simgrid::simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
simgrid::simix::ActorCode code = factory(std::move(args));
simcall_process_set_kill_time(pimpl_, time);
}
-/** \brief Get the kill time of an actor(or 0 if unset). */
+/** @brief Get the kill time of an actor(or 0 if unset). */
double Actor::get_kill_time()
{
return SIMIX_timer_get_date(pimpl_->kill_timer);
}
/** Retrieve the property value (or nullptr if not set) */
-const char* Actor::get_property(const char* key)
+const char* Actor::get_property(std::string key)
{
return simgrid::simix::simcall([this, key] { return pimpl_->get_property(key); });
}
-void Actor::set_property(const char* key, const char* value)
+void Actor::set_property(std::string key, std::string value)
{
simgrid::simix::simcall([this, key, value] { pimpl_->set_property(key, value); });
}
void execute(double flops)
{
- get_host()->execute(flops);
+ execute(flops, 1.0 /* priority */);
}
void execute(double flops, double priority)
{
- get_host()->execute(flops, priority);
+ exec_init(flops)->set_priority(priority)->start()->wait();
}
void parallel_execute(int host_nb, s4u::Host** host_list, double* flops_amount, double* bytes_amount, double timeout)
{
smx_activity_t s =
- simcall_execution_parallel_start(nullptr, host_nb, host_list, flops_amount, bytes_amount, /* rate */ -1, timeout);
+ simcall_execution_parallel_start("", host_nb, host_list, flops_amount, bytes_amount, /* rate */ -1, timeout);
simcall_execution_wait(s);
}
return simgrid::simix::simcall([process] { return process->suspended_; });
}
-void kill()
+void exit()
{
smx_actor_t process = SIMIX_process_self();
simgrid::simix::simcall([process] { SIMIX_process_kill(process, process); });
{
on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data);
}
+void kill() /* deprecated */
+{
+ exit();
+}
} // namespace this_actor
} // namespace s4u
/* **************************** Public C interface *************************** */
-/** \ingroup m_actor_management
- * \brief Returns the process ID of \a actor.
+/** @ingroup m_actor_management
+ * @brief Returns the process ID of @a actor.
*
- * This function checks whether \a actor is a valid pointer and return its PID (or 0 in case of problem).
+ * This function checks whether @a actor is a valid pointer and return its PID (or 0 in case of problem).
*/
int sg_actor_get_PID(sg_actor_t actor)
{
return actor->get_pid();
}
-/** \ingroup m_actor_management
- * \brief Returns the process ID of the parent of \a actor.
+/** @ingroup m_actor_management
+ * @brief Returns the process ID of the parent of @a actor.
*
- * This function checks whether \a actor is a valid pointer and return its parent's PID.
+ * This function checks whether @a actor is a valid pointer and return its parent's PID.
* Returns -1 if the actor has not been created by any other actor.
*/
int sg_actor_get_PPID(sg_actor_t actor)
return actor->get_ppid();
}
-/** \ingroup m_actor_management
+/** @ingroup m_actor_management
*
- * \brief Return a #sg_actor_t given its PID.
+ * @brief Return a #sg_actor_t given its PID.
*
- * This function search in the list of all the created sg_actor_t for a sg_actor_t whose PID is equal to \a PID.
- * If none is found, \c nullptr is returned.
+ * This function search in the list of all the created sg_actor_t for a sg_actor_t whose PID is equal to @a PID.
+ * If none is found, @c nullptr is returned.
Note that the PID are unique in the whole simulation, not only on a given host.
*/
sg_actor_t sg_actor_by_PID(aid_t pid)
return simgrid::s4u::Actor::by_pid(pid).get();
}
-/** \ingroup m_actor_management
- * \brief Return the name of an actor.
+/** @ingroup m_actor_management
+ * @brief Return the name of an actor.
*/
const char* sg_actor_get_name(sg_actor_t actor)
{
return actor->get_host();
}
-/** \ingroup m_actor_management
- * \brief Returns the value of a given actor property
+/** @ingroup m_actor_management
+ * @brief Returns the value of a given actor property
*
- * \param actor an actor
- * \param name a property name
- * \return value of a property (or nullptr if the property is not set)
+ * @param actor an actor
+ * @param name a property name
+ * @return value of a property (or nullptr if the property is not set)
*/
const char* sg_actor_get_property_value(sg_actor_t actor, const char* name)
{
return actor->get_property(name);
}
-/** \ingroup m_actor_management
- * \brief Return the list of properties
+/** @ingroup m_actor_management
+ * @brief Return the list of properties
*
* This function returns all the parameters associated with an actor
*/
return as_dict;
}
-/** \ingroup m_actor_management
- * \brief Suspend the actor.
+/** @ingroup m_actor_management
+ * @brief Suspend the actor.
*
* This function suspends the actor by suspending the task on which it was waiting for the completion.
*/
actor->suspend();
}
-/** \ingroup m_actor_management
- * \brief Resume a suspended actor.
+/** @ingroup m_actor_management
+ * @brief Resume a suspended actor.
*
* This function resumes a suspended actor by resuming the task on which it was waiting for the completion.
*/
actor->resume();
}
-/** \ingroup m_actor_management
- * \brief Returns true if the actor is suspended .
+/** @ingroup m_actor_management
+ * @brief Returns true if the actor is suspended .
*
* This checks whether an actor is suspended or not by inspecting the task on which it was waiting for the completion.
*/
}
/**
- * \ingroup m_actor_management
- * \brief Restarts an actor from the beginning.
+ * @ingroup m_actor_management
+ * @brief Restarts an actor from the beginning.
*/
sg_actor_t sg_actor_restart(sg_actor_t actor)
{
}
/**
- * \ingroup m_actor_management
- * \brief Sets the "auto-restart" flag of the actor.
+ * @ingroup m_actor_management
+ * @brief Sets the "auto-restart" flag of the actor.
* If the flag is set to 1, the actor will be automatically restarted when its host comes back up.
*/
void sg_actor_set_auto_restart(sg_actor_t actor, int auto_restart)
actor->daemonize();
}
-/** \ingroup m_actor_management
- * \brief Migrates an actor to another location.
+/** @ingroup m_actor_management
+ * @brief Migrates an actor to another location.
*
- * This function changes the value of the #sg_host_t on which \a actor is running.
+ * This function changes the value of the #sg_host_t on which @a actor is running.
*/
void sg_actor_migrate(sg_actor_t process, sg_host_t host)
{
process->migrate(host);
}
-/** \ingroup m_actor_management
- * \brief Wait for the completion of a #sg_actor_t.
+/** @ingroup m_actor_management
+ * @brief Wait for the completion of a #sg_actor_t.
*
- * \param actor the actor to wait for
- * \param timeout wait until the actor is over, or the timeout expires
+ * @param actor the actor to wait for
+ * @param timeout wait until the actor is over, or the timeout expires
*/
void sg_actor_join(sg_actor_t actor, double timeout)
{
simgrid::s4u::Actor::kill_all();
}
-/** \ingroup m_actor_management
- * \brief Set the kill time of an actor.
+/** @ingroup m_actor_management
+ * @brief Set the kill time of an actor.
*
- * \param actor an actor
- * \param kill_time the time when the actor is killed.
+ * @param actor an actor
+ * @param kill_time the time when the actor is killed.
*/
void sg_actor_set_kill_time(sg_actor_t actor, double kill_time)
{