#include "src/mc/explo/udpor/UnfoldingEvent.hpp"
#include "src/mc/explo/udpor/History.hpp"
+#include <xbt/asserts.h>
+#include <xbt/log.h>
+#include <xbt/string.hpp>
+
namespace simgrid::mc::udpor {
UnfoldingEvent::UnfoldingEvent(std::initializer_list<const UnfoldingEvent*> init_list)
bool UnfoldingEvent::operator==(const UnfoldingEvent& other) const
{
+ // Intrinsic identity check
+ if (this == &other) {
+ return true;
+ }
// Two events are equivalent iff:
// 1. they have the same action
// 2. they have the same history
this->immediate_causes == other.immediate_causes;
}
+std::string UnfoldingEvent::to_string() const
+{
+ std::string dependencies_string;
+
+ dependencies_string += "[";
+ for (const auto* e : immediate_causes) {
+ dependencies_string += e->to_string();
+ }
+ dependencies_string += "]";
+
+ return xbt::string_printf("(%p) Actor %ld: %s (%zu dependencies: %s)", this, associated_transition->aid_,
+ associated_transition->to_string().c_str(), immediate_causes.size(),
+ dependencies_string.c_str());
+}
+
EventSet UnfoldingEvent::get_history() const
+{
+ EventSet local_config = get_local_config();
+ local_config.remove(this);
+ return local_config;
+}
+
+EventSet UnfoldingEvent::get_local_config() const
{
return History(this).get_all_events();
}
return false;
}
- const EventSet my_history = get_history();
- const EventSet other_history = other->get_history();
+ const EventSet my_history = get_local_config();
+ const EventSet other_history = other->get_local_config();
const EventSet unique_to_me = my_history.subtracting(other_history);
const EventSet unique_to_other = other_history.subtracting(my_history);
return conflicts_with_me or conflicts_with_other;
}
-bool UnfoldingEvent::conflicts_with(const Configuration& config) const
+bool UnfoldingEvent::conflicts_with_any(const EventSet& events) const
{
- // A configuration is itself already conflict-free. Thus, it is
- // simply a matter of testing whether or not the transition associated
- // with the event is dependent with any already in `config` that are
- // OUTSIDE this event's history (in an unfolding, events only conflict
- // if they are not related)
- const EventSet potential_conflicts = config.get_events().subtracting(get_history());
- return std::any_of(potential_conflicts.cbegin(), potential_conflicts.cend(),
- [&](const UnfoldingEvent* e) { return this->is_dependent_with(e); });
+ return std::any_of(events.begin(), events.end(), [&](const auto e) { return e->conflicts_with(this); });
}
bool UnfoldingEvent::immediately_conflicts_with(const UnfoldingEvent* other) const