- |cpp| `examples/s4u/actor-create/s4u-actor-create.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-create/s4u-actor-create.cpp>`_
- |py| `examples/python/actor-create/actor-create.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-create/actor-create.py>`_
-
+
+ - **React to the end of actors:**
+ You can attach a callback to the end of actors. There is two ways
+ of doing so, depending of whether you want your callback to be
+ executed when a specific actor ends (with ```this_actor::on_exit()```)
+ or whether it should be executed when any actor ends (with
+ ```Actor::on_destruction()```)
+
+ - |cpp| `examples/s4u/actor-exiting/s4u-actor-exiting.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-exiting/s4u-actor-exiting.cpp>`_
+
- **Kill actors:**
Actors can forcefully stop other actors.