/** Retrieves an host from its name, or return nullptr */
static Host* by_name_or_null(std::string name);
/** Retrieves an host from its name, or die */
+ static s4u::Host* by_name(const char* name);
+ /** Retrieves an host from its name, or die */
static s4u::Host* by_name(std::string name);
/** Retrieves the host on which the current actor is running */
static s4u::Host* current();
*/
void execute(double flops);
+ /** @brief Returns the current computation load (in flops per second) */
+ double getLoad();
+
private:
simgrid::xbt::string name_{"noname"};
std::unordered_map<std::string, Storage*>* mounts = nullptr; // caching