-/* Copyright (c) 2016-2022. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2016-2023. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "src/xbt/mmalloc/mmprivate.h"
#include "xbt/log.h"
+#include "xbt/string.hpp"
#include "xbt/sysdep.h"
#include <cassert>
XBT_INFO("Counter-example execution trace:");
for (auto const& s : get_textual_trace())
XBT_INFO(" %s", s.c_str());
- XBT_INFO("Path = %s", get_record_trace().to_string().c_str());
+ XBT_INFO("You can debug the problem (and see the whole details) by rerunning out of simgrid-mc with "
+ "--cfg=model-check/replay:'%s'",
+ get_record_trace().to_string().c_str());
log_state();
throw TerminationError();
State* state = stack_.back().get();
XBT_DEBUG("**************************************************");
- XBT_DEBUG("Exploration depth=%zu (state:%ld; %zu interleaves)", stack_.size(), state->get_num(),
+ XBT_DEBUG("Exploration depth=%zu (state:#%ld; %zu interleaves todo)", stack_.size(), state->get_num(),
state->count_todo());
mc_model_checker->inc_visited_states();
}
// Search for the next transition
- int next = state->next_transition();
+ aid_t next = state->next_transition();
if (next < 0) { // If there is no more transition in the current state, backtrack.
- XBT_DEBUG("There remains %d actors, but none to interleave (depth %zu).", state->get_actor_count(),
+ XBT_DEBUG("There remains %lu actors, but none to interleave (depth %zu).", state->get_actor_count(),
stack_.size() + 1);
if (state->get_actor_count() == 0) {
/* Check whether we already explored next_state in the past (but only if interested in state-equality reduction) */
if (_sg_mc_max_visited_states > 0)
- visited_state_ = visited_states_.addVisitedState(next_state->get_num(), next_state.get(), true);
+ visited_state_ = visited_states_.addVisitedState(next_state->get_num(), next_state.get());
/* If this is a new state (or if we don't care about state-equality reduction) */
if (visited_state_ == nullptr) {
mc_model_checker->dot_output("\"%ld\" -> \"%ld\" [%s];\n", state->get_num(), next_state->get_num(),
state->get_transition()->dot_string().c_str());
-
} else
mc_model_checker->dot_output("\"%ld\" -> \"%ld\" [%s];\n", state->get_num(),
visited_state_->original_num == -1 ? visited_state_->num
* have it empty in the way. For each deleted state, check if the request that has generated it (from its
* predecessor state), depends on any other previous request executed before it. If it does then add it to the
* interleave set of the state that executed that previous request. */
-
- while (not stack_.empty()) {
+ bool found_backtracking_point = false;
+ while (not stack_.empty() && not found_backtracking_point) {
std::unique_ptr<State> state = std::move(stack_.back());
stack_.pop_back();
if (reduction_mode_ == ReductionMode::dpor) {
}
}
- if (state->count_todo() && stack_.size() < (std::size_t)_sg_mc_max_depth) {
- /* We found a back-tracking point, let's loop */
- XBT_DEBUG("Back-tracking to state %ld at depth %zu", state->get_num(), stack_.size() + 1);
- stack_.push_back(
- std::move(state)); // Put it back on the stack from which it was removed earlier in this while loop
- this->restore_state();
- XBT_DEBUG("Back-tracking to state %ld at depth %zu done", stack_.back()->get_num(), stack_.size());
- break;
- } else {
+ if (state->count_todo() == 0) { // Empty interleaving set
XBT_DEBUG("Delete state %ld at depth %zu", state->get_num(), stack_.size() + 1);
+
+ } else {
+ XBT_DEBUG("Back-tracking to state %ld at depth %zu", state->get_num(), stack_.size() + 1);
+ stack_.push_back(std::move(state)); // Put it back on the stack
+ found_backtracking_point = true;
}
}
-}
-void DFSExplorer::restore_state()
-{
- /* If asked to rollback on a state that has a snapshot, restore it */
- State* last_state = stack_.back().get();
- if (const auto* system_state = last_state->get_system_state()) {
- system_state->restore(&get_remote_app().get_remote_process());
- on_restore_system_state_signal(last_state, get_remote_app());
- return;
- }
+ if (found_backtracking_point) {
+ /* If asked to rollback on a state that has a snapshot, restore it */
+ State* last_state = stack_.back().get();
+ if (const auto* system_state = last_state->get_system_state()) {
+ system_state->restore(&get_remote_app().get_remote_process());
+ on_restore_system_state_signal(last_state, get_remote_app());
+ return;
+ }
- /* if no snapshot, we need to restore the initial state and replay the transitions */
- get_remote_app().restore_initial_state();
- on_restore_initial_state_signal(get_remote_app());
-
- /* Traverse the stack from the state at position start and re-execute the transitions */
- for (std::unique_ptr<State> const& state : stack_) {
- if (state == stack_.back()) /* If we are arrived on the target state, don't replay the outgoing transition */
- break;
- state->get_transition()->replay();
- on_transition_replay_signal(state->get_transition(), get_remote_app());
- /* Update statistics */
- mc_model_checker->inc_visited_states();
- }
+ /* if no snapshot, we need to restore the initial state and replay the transitions */
+ get_remote_app().restore_initial_state();
+ on_restore_initial_state_signal(get_remote_app());
+
+ /* Traverse the stack from the state at position start and re-execute the transitions */
+ for (std::unique_ptr<State> const& state : stack_) {
+ if (state == stack_.back()) /* If we are arrived on the target state, don't replay the outgoing transition */
+ break;
+ state->get_transition()->replay();
+ on_transition_replay_signal(state->get_transition(), get_remote_app());
+ /* Update statistics */
+ mc_model_checker->inc_visited_states();
+ }
+ } // If no backtracing point, then the stack is empty and the exploration is over
}
DFSExplorer::DFSExplorer(const std::vector<char*>& args, bool with_dpor) : Exploration(args)
XBT_DEBUG("**************************************************");
/* Get an enabled actor and insert it in the interleave set of the initial state */
- XBT_DEBUG("Initial state. %d actors to consider", initial_state->get_actor_count());
+ XBT_DEBUG("Initial state. %lu actors to consider", initial_state->get_actor_count());
for (auto const& [aid, _] : initial_state->get_actors_list()) {
if (initial_state->is_actor_enabled(aid)) {
initial_state->mark_todo(aid);