#include "src/kernel/actor/ActorImpl.hpp"
#include "src/kernel/resource/CpuImpl.hpp"
#include "src/kernel/resource/DiskImpl.hpp"
-#include "src/kernel/resource/LinkImpl.hpp"
#include <xbt/PropertyHolder.hpp>
#include <vector>
std::vector<actor::ProcessArg*> actors_at_boot_;
s4u::Host piface_;
std::map<std::string, DiskImpl*, std::less<>> disks_;
+ std::map<std::string, VirtualMachineImpl*, std::less<>> vms_;
xbt::string name_{"noname"};
+ routing::NetZoneImpl* englobing_zone_ = nullptr;
bool sealed_ = false;
protected:
virtual ~HostImpl(); // Use destroy() instead of this destructor.
- HostImpl(const std::string& name, s4u::Host* piface);
public:
friend VirtualMachineImpl;
std::vector<s4u::Disk*> get_disks() const;
s4u::Disk* create_disk(const std::string& name, double read_bandwidth, double write_bandwidth);
+ s4u::VirtualMachine* create_vm(const std::string& name, int core_amount, size_t ramsize = 1024);
+ s4u::VirtualMachine* create_vm(const std::string& name, s4u::VirtualMachine* vm);
+ void destroy_vm(const std::string& name);
void add_disk(const s4u::Disk* disk);
void remove_disk(const std::string& name);
+ /** @brief Moves VM from this host to destination. Only sets the vm_ accordingly */
+ void move_vm(VirtualMachineImpl* vm, HostImpl* destination);
+ std::vector<s4u::VirtualMachine*> get_vms() const;
+ VirtualMachineImpl* get_vm_by_name_or_null(const std::string& name) const;
virtual const s4u::Host* get_iface() const { return &piface_; }
virtual s4u::Host* get_iface() { return &piface_; }
/** Retrieves the name of that host as a C string */
const char* get_cname() const { return name_.c_str(); }
+ routing::NetZoneImpl* get_englobing_zone() const { return englobing_zone_; }
+ /** @brief Set the NetZone in which this Host is included */
+ HostImpl* set_englobing_zone(routing::NetZoneImpl* netzone_p);
+
void turn_on() const;
void turn_off(const actor::ActorImpl* issuer);
std::vector<s4u::ActorPtr> get_all_actors();
void remove_actor(actor::ActorImpl* actor) { xbt::intrusive_erase(actor_list_, *actor); }
void add_actor_at_boot(actor::ProcessArg* arg) { actors_at_boot_.emplace_back(arg); }
- void seal();
+ virtual void seal();
template <class F> void foreach_actor(F function)
{