- // NOTE: After executing the lua_pcall() below,
- // sglua_get_maestro() will not be NULL, since the
- // SimGrid module was loaded!
- // C. Heinrich 01/2016: Not sure if this is still required after I
- // ripped out most of that bloody Lua simulation stuff. We may
- // want to check and maybe we can clean that up.
- lua_State* L;
-
- if (L == NULL) {
- L = luaL_newstate();
- }