Logo AND Algorithmique Numérique Distribuée

Public GIT Repository
snake_case some easy parts of s4u::Host
[simgrid.git] / src / surf / plugins / host_load.cpp
index 039f23c..a728f25 100644 (file)
@@ -73,7 +73,7 @@ void HostLoad::update()
     idle_time += (now - last_updated);
   }
 
-  theor_max_flops += current_speed * host->getCoreCount() * (now - last_updated);
+  theor_max_flops += current_speed * host->get_core_count() * (now - last_updated);
   current_speed    = host->getSpeed();
   last_updated     = now;
   was_prev_idle    = (current_flops == 0);
@@ -93,7 +93,7 @@ double HostLoad::getCurrentLoad()
   // We don't need to call update() here because it is called everytime an
   // action terminates or starts
   // FIXME: Can this happen at the same time? stop -> call to getCurrentLoad, load = 0 -> next action starts?
-  return current_flops / static_cast<double>(host->getSpeed() * host->getCoreCount());
+  return current_flops / static_cast<double>(host->getSpeed() * host->get_core_count());
 }
 
 /**
@@ -151,7 +151,7 @@ static void onHostChange(simgrid::s4u::Host& host)
 static void onActionStateChange(simgrid::surf::CpuAction* action, simgrid::kernel::resource::Action::State /*previous*/)
 {
   for (simgrid::surf::Cpu* const& cpu : action->cpus()) {
-    simgrid::s4u::Host* host = cpu->getHost();
+    simgrid::s4u::Host* host = cpu->get_host();
 
     if (dynamic_cast<simgrid::s4u::VirtualMachine*>(host)) // Ignore virtual machines
       return;
@@ -177,15 +177,15 @@ void sg_host_load_plugin_init()
 
   /* When attaching a callback into a signal, you can use a lambda as follows, or a regular function as done below */
 
-  simgrid::s4u::Host::onCreation.connect([](simgrid::s4u::Host& host) {
+  simgrid::s4u::Host::on_creation.connect([](simgrid::s4u::Host& host) {
     if (dynamic_cast<simgrid::s4u::VirtualMachine*>(&host)) // Ignore virtual machines
       return;
     host.extension_set(new HostLoad(&host));
   });
 
   simgrid::surf::CpuAction::onStateChange.connect(&onActionStateChange);
-  simgrid::s4u::Host::onStateChange.connect(&onHostChange);
-  simgrid::s4u::Host::onSpeedChange.connect(&onHostChange);
+  simgrid::s4u::Host::on_state_change.connect(&onHostChange);
+  simgrid::s4u::Host::on_speed_change.connect(&onHostChange);
 }
 
 /** @brief Returns the current load of the host passed as argument