std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
std::vector<resource::Model*> models_;
- struct ModelStruct {
- int prio;
- std::shared_ptr<resource::Model> ptr;
- };
- std::unordered_map<std::string, struct ModelStruct> models_prio_;
+ std::unordered_map<std::string, std::shared_ptr<resource::Model>> models_prio_;
routing::NetZoneImpl* netzone_root_ = nullptr;
friend s4u::Engine;