- s4u::VirtualMachine::state get_state() const { return vm_state_; }
- void set_state(s4u::VirtualMachine::state state) { vm_state_ = state; }
+ s4u::VirtualMachine::State get_state() const { return vm_state_; }
+ void set_state(s4u::VirtualMachine::State state) { vm_state_ = state; }