+S4U:
+ - Introduce a s4u::Disk interface to manage the newly introduced <disk>
+ tag. s4u::Disk is called to supplant s4u::Storage in a near future. It
+ thus becomes the default resource to execute I/O operations. Examples
+ and the file system plugin have been modified to use disks instead of
+ storage elements. Storage can still be used but is doomed to disappear.
+ Users are thus adviced to update their simulators accordingly.
+ - Barrier::wait returns SG_BARRIER_SERIAL_THREAD for (only) one actor
+ for consistency with pthread_barrier_wait()
+ - Host::get_englobing_zone() returns the englobing netzone
+ - Actor::on_destruction is now called in the destructor
+ Actor::on_termination new signal called when the actor terminates
+ its code.
+ - Global signals are now part of the Engine:
+ - on_platform_creation: after config settings, before the XML parsing
+ - on_platform_created: right after the XML parsing
+ - on_time_advance: each time the clock advances
+ - on_simulation_end: after simulation, before cleanups
+ - on_deadlock: as the name implies.
+ - C bindings:
+ - sg_{actor,host,link}_{data,data_set}() now all exist.
+ Use them to attach user data to the object and retrieve it.
+
+Models:
+ - Improved the usability of ns-3. Several bugs were ironed out.
+ - Introduce an experimental Wifi model. It sounds reasonable
+ according to the state of the art, but it still has to be properly
+ validated, at least against ns-3.
+
+MSG:
+ - convert a new set of functions to the S4U C interface and move the old MSG
+ versions to legacy (MSG_process_self*, MSG_process_{un}ref, ...)
+