- static xbt::signal<void(Actor const&)> on_sender_start;
- static xbt::signal<void(Actor const&)> on_receiver_start;
- static xbt::signal<void(Actor const&)> on_completion;
+ /*! Creates a communication beween the two given hosts, bypassing the mailbox mechanism. */
+ static CommPtr sendto_init(Host* from, Host* to);
+ /** Do an asynchronous communication between two arbitrary hosts.
+ *
+ * This initializes a communication that completely bypass the mailbox and actors mechanism.
+ * There is really no limit on the hosts involved. In particular, the actor does not have to be on one of the involved
+ * hosts.
+ */
+ static CommPtr sendto_async(Host* from, Host* to, double simulated_size_in_bytes);
+ /** Do a blocking communication between two arbitrary hosts.
+ *
+ * This starts a blocking communication right away, bypassing the mailbox and actors mechanism.
+ * The calling actor is blocked until the end of the communication; there is really no limit on the hosts involved.
+ * In particular, the actor does not have to be on one of the involved hosts. Enjoy the comfort of the simulator :)
+ */
+ static void sendto(Host* from, Host* to, double simulated_size_in_bytes);
+
+ static xbt::signal<void(Comm const&, bool is_sender)> on_start;
+ static xbt::signal<void(Comm const&)> on_completion;