Action::StateSet* running_action_set_ = new Action::StateSet(); /**< Actions in state SURF_ACTION_RUNNING */
Action::StateSet* failed_action_set_ = new Action::StateSet(); /**< Actions in state SURF_ACTION_FAILED */
Action::StateSet* done_action_set_ = new Action::StateSet(); /**< Actions in state SURF_ACTION_DONE */
Action::StateSet* running_action_set_ = new Action::StateSet(); /**< Actions in state SURF_ACTION_RUNNING */
Action::StateSet* failed_action_set_ = new Action::StateSet(); /**< Actions in state SURF_ACTION_FAILED */
Action::StateSet* done_action_set_ = new Action::StateSet(); /**< Actions in state SURF_ACTION_DONE */