const char* getProperty(const char* key);
void setProperty(const char* key, const char* value);
Actor* restart();
-
- ExecPtr exec_init(double flops_amounts);
- ExecPtr exec_async(double flops_amounts);
};
/** @ingroup s4u_api
XBT_PUBLIC(void)
parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount, double timeout);
+XBT_PUBLIC(ExecPtr) exec_init(double flops_amounts);
+XBT_PUBLIC(ExecPtr) exec_async(double flops_amounts);
+
/** Block the actor until it gets a message from the given mailbox.
*
* See \ref Comm for the full communication API (including non blocking communications).