StateSet;
enum class State {
- inited, /**< Created, but not started yet */
- running, /**< Started, currently running */
- failed, /**< Completed (unsuccessfully: either the resource failed, or the action was canceled) */
- done, /**< Completed (successfully) */
- ignored /**< e.g. failure detectors, these infinite sleep actions that are put on resources which failure should be notified */
+ INITED, /**< Created, but not started yet */
+ STARTED, /**< Currently running */
+ FAILED, /**< either the resource failed, or the action was canceled */
+ FINISHED, /**< Successfully completed */
+ IGNORED /**< e.g. failure detectors: infinite sleep actions that are put on resources which failure should get
+ noticed */
};
enum class SuspendStates {
/**
* @brief Mark that the action is now finished
*
- * @param state the new [state](\ref simgrid::kernel::resource::Action::State) of the current Action
+ * @param state the new [state](@ref simgrid::kernel::resource::Action::State) of the current Action
*/
void finish(Action::State state);
- /** @brief Get the [state](\ref simgrid::kernel::resource::Action::State) of the current Action */
+ /** @brief Get the [state](@ref simgrid::kernel::resource::Action::State) of the current Action */
Action::State get_state() const; /**< get the state*/
- /** @brief Set the [state](\ref simgrid::kernel::resource::Action::State) of the current Action */
+ /** @brief Set the [state](@ref simgrid::kernel::resource::Action::State) of the current Action */
virtual void set_state(Action::State state);
/** @brief Get the bound of the current Action */
void ref();
/** @brief Unref that action (and destroy it if refcount reaches 0)
* @return true if the action was destroyed and false if someone still has references on it */
- int unref();
+ bool unref();
/** @brief Cancel the current Action if running */
virtual void cancel();
virtual void set_max_duration(double duration);
/** @brief Get the tracing category associated to the current action */
- char* get_category() const { return category_; }
+ std::string get_category() const { return category_; }
/** @brief Set the tracing category of the current Action */
- void set_category(const char* category);
+ void set_category(std::string category) { category_ = category; }
/** @brief Get the priority of the current Action */
double get_priority() const { return sharing_priority_; };
double remains_; /**< How much of that cost remains to be done in the currently running task */
double start_time_; /**< start time */
double finish_time_ = -1; /**< finish time (may fluctuate until the task is completed) */
- char* category_ = nullptr; /**< tracing category for categorized resource utilization monitoring */
+ std::string category_; /**< tracing category for categorized resource utilization monitoring */
double cost_;
simgrid::kernel::resource::Model* model_;