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start to untangle the MSG actor creation mess
[simgrid.git]
/
src
/
s4u
/
s4u_actor.cpp
diff --git
a/src/s4u/s4u_actor.cpp
b/src/s4u/s4u_actor.cpp
index
58de67d
..
4d082c1
100644
(file)
--- a/
src/s4u/s4u_actor.cpp
+++ b/
src/s4u/s4u_actor.cpp
@@
-28,23
+28,19
@@
ActorPtr Actor::self()
return simgrid::s4u::ActorPtr(&self_context->process()->getIface());
}
return simgrid::s4u::ActorPtr(&self_context->process()->getIface());
}
-
-ActorPtr Actor::createActor(const char* name, s4u::Host *host, double killTime, std::function<void()> code)
+ActorPtr Actor::createActor(const char* name, s4u::Host* host, std::function<void()> code)
{
// TODO, when autorestart is used, the std::function is copied so the new
// instance will get a fresh (reinitialized) state. Is this what we want?
{
// TODO, when autorestart is used, the std::function is copied so the new
// instance will get a fresh (reinitialized) state. Is this what we want?
- smx_actor_t process = simcall_process_create(
- name, std::move(code), nullptr, host, killTime, nullptr, 0);
+ smx_actor_t process = simcall_process_create(name, std::move(code), nullptr, host, nullptr, 0);
return ActorPtr(&process->getIface());
}
return ActorPtr(&process->getIface());
}
-ActorPtr Actor::createActor(const char* name, s4u::Host *host, double killTime,
- const char* function, std::vector<std::string> args)
+ActorPtr Actor::createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args)
{
simgrid::simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
simgrid::simix::ActorCode code = factory(std::move(args));
{
simgrid::simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
simgrid::simix::ActorCode code = factory(std::move(args));
- smx_actor_t process = simcall_process_create(
- name, std::move(code), nullptr, host, killTime, nullptr, 0);
+ smx_actor_t process = simcall_process_create(name, std::move(code), nullptr, host, nullptr, 0);
return ActorPtr(&process->getIface());
}
return ActorPtr(&process->getIface());
}